General Update #1
Hey everyone! Long time no post. We've been very busy juggling multiple contracts and working away at this.
Over the last couple of weeks, we've been adding weapons, fixing bugs, improving art, polishing graphics and UI, trying out new systems, and finishing the final boss.
We spent a good week testing out a durability system where overusing a gun would cause it to break into a worse version of itself. Because of this, we ended up with several new variations of guns, but ran into the issue of it
not being fun. We found that most of the game while this system was in was spent micromanaging your durability, which made you a bit afraid to shoot guns. The good news is that we found that what makes the game really fun is what you weren't doing because of that:
shooting.While I really would like to update this devlog openly and frequently, I would also like for some of the game to remain a surprise when you all get to it, including the final boss sequence, and, as that is what I have been mostly working on, that is why I haven't been updating too frequently.
Oh yeah, did I mention we got Greenlit!Thanks for your support!
Here is the new title menu WIP in motion:
Over and Out for now,
Cullen