Please forgive me, but I had a link to an older version of the game in the OP. (It's updated now)
...I could not put the trigger buttons on my PS4 controller as a key.
Good to know. I believe the shoulder buttons on the PS4 controller are analogue so they wouldn't be considered a "button". I'll look into it...
I also need to check to see if it works with multiple D-Pads/Analogue-Sticks/Joysticks on the same device.
The brown platforms that move back and forth and hurt you go too quickly and are tricky to avoid with the wall jumping move.
Yeah those wall-jumpy guys are a pain in the ass.
Just a test enemy, I'll try to be more fair with the real enemies.
The purple turrets are really hard to avoid the shots when another green enemy is beside them.
Good point, I'll try to keep those guys in their own area.
There should be health packs to gain health back once lost.
Enemies drop health packs in the latest demo (Demo #7).
For the doors maybe have a less long animation/waiting time?
Agreed, I find myself getting a bit impatient with them myself.
I've been pondering other gameplay mechanics similar to the things you have mentioned. Not sure which direction I'd like to take the game in just yet, we'll see...
Much thanks for the thorough feedback!