Devlog #27: Closed encountersIt's been a while. Lately I've been doing tests with closed encounters; combat events which take place in small zones separate from the level. This makes designing different kinds of encounters easier and limits cheesy tactics.
The encounter zones would take some elements from the map and be a bit surreal, such as with mysterious symbols and objects floating in the background.
The video gives an idea of how the encounters work. Currently the types of encounters are:
- basic encounter (all enemies spawn at start, encounter ends when they are killed)
- a gauntlet type encounter (fight through waves of enemies while moving forward. A hero must click the exit to end the encounter.)
- boss fight (same as basic encounter but with a boss enemy)