Torchkas
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« Reply #26640 on: January 10, 2017, 05:43:59 AM » |
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sort of forlorn jazz to serve as the backdrop for deep and otherwise impenetrable universal truths about asses to be exposed to the listener
I'd definitely listen to a podcast with you on it. keep me updated.
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Schoq
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« Reply #26641 on: January 10, 2017, 06:53:16 AM » |
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Wait,
did an assload originally refer to the amount of stuff you could load on a donkey??
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♡ ♥ make games, not money ♥ ♡
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s0
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« Reply #26642 on: January 10, 2017, 07:25:47 AM » |
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Ass Kong Country
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Capntastic
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« Reply #26643 on: January 10, 2017, 08:03:38 AM » |
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Tragedy Mule is the greatest game dev parable
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mks
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« Reply #26644 on: January 11, 2017, 01:44:12 PM » |
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sourceI know that I know nothing.
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Where's the Spelunky 2 DevLog, Derek?
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Capntastic
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« Reply #26645 on: January 12, 2017, 12:01:58 PM » |
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JWK5
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« Reply #26646 on: January 14, 2017, 04:04:56 AM » |
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My Art Tutorials: Here"Today is victory over yourself of yesterday, tomorrow is victory over lesser men." - Miyamoto Musashi
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gimymblert
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« Reply #26647 on: January 16, 2017, 03:02:29 PM » |
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Indie Games Make MORE Than Call of Duty? STATE OF THE INDUSTRY - The Know Game News
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b∀ kkusa
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« Reply #26648 on: January 16, 2017, 03:24:03 PM » |
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if you've spent more time making your game than doing "research" , you'd already have your game & money gimmy
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gimymblert
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« Reply #26649 on: January 16, 2017, 03:38:27 PM » |
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Nah the research is done, I shift project and it's going well so far, The old project was too much, so it's on the backsit. And "too much" mean the design of the setting, which is where the research where spend, sharing video is like 1% of all my time (also passive viewing using 2 screens). I also have finished research on hair and skin and are collaborating influencing asset store people to do half the work for me https://forum.unity3d.com/threads/hair-designer-dynamic-hair-fur-tool.431393/page-2#post-2920670NOW, I just need to figure out how to reduce the number of test for the tile in the planetary terrain, for the current project. This is the bigger risk of the project, I hope to keep everything else simple enough, no fancy effect. I hope to have a game complete in 6 month.
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Schoq
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« Reply #26650 on: January 16, 2017, 03:41:59 PM » |
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mak devlog
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♡ ♥ make games, not money ♥ ♡
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gimymblert
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« Reply #26651 on: January 16, 2017, 03:44:44 PM » |
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as soon as I solve this tile system, it's rather boring and have small adjustement and refactoring, after that it will be more interesting with interaction, population, generation and gameplay
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Torchkas
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« Reply #26652 on: January 17, 2017, 08:21:20 AM » |
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will they all talk in gimy style english?
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s0
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« Reply #26653 on: January 17, 2017, 08:29:26 AM » |
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procedurally generated by a neural network trained on gimmy's tig posts
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Schoq
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« Reply #26654 on: January 17, 2017, 10:16:14 AM » |
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gimlish
I'd play it
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♡ ♥ make games, not money ♥ ♡
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Tanner
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« Reply #26655 on: January 17, 2017, 10:16:24 AM » |
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procedurally generated by a neural network trained on gimmy's tig posts
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gimymblert
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« Reply #26656 on: January 18, 2017, 11:18:13 AM » |
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The daily shadenfreud of doctor superb joe
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Manuel Magalhães
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« Reply #26658 on: January 18, 2017, 01:36:45 PM » |
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That's great!
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s0
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« Reply #26659 on: January 18, 2017, 01:39:28 PM » |
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dan remar: the TRUE UNDERDOG HERO of indie games
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