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1369498 Posts in 64351 Topics- by 56368 Members - Latest Member: concrete_games

November 20, 2019, 12:15:46 PM

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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 1998220 times)
diegzumillo
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« Reply #27640 on: April 16, 2019, 07:23:49 AM »

Doesn't have to be better, of course. Just be there.
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Schoq
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« Reply #27641 on: April 16, 2019, 08:05:03 AM »

right, but then who'd actually use it other than as a gimmick or challenge
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diegzumillo
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« Reply #27642 on: April 16, 2019, 09:08:10 AM »

I would. I think there's value in closed environments. Maybe not for serious productions, sure.
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Pfotegeist
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« Reply #27643 on: April 16, 2019, 12:16:50 PM »

I had a similar idea. But I think my solution is to think of ways to improve literally anything.

1 you could have any application you need open in your OS with no load time
2 importing work to another app takes no time
3 the screen never gets cluttered and everything you open is easy to find and files never end up in the wrong folder
4 no surprise pop-ups
5 no crashes
6 no bugs in any application
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Silbereisen
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« Reply #27644 on: April 17, 2019, 04:31:02 AM »

right, but then who'd actually use it other than as a gimmick or challenge

i used gm's built in sprite editor when i still made games. i'm not an artist and the art in my games was always either really simple or placeholder, so it was fine for my purposes.
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Superb Joe
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« Reply #27645 on: April 20, 2019, 09:46:39 AM »

in 2019 i resolve to be less rude to people on this web site and more welcoming, while still maintaining my "joe edge"
even though i slip up sometimes, i am doing my best. namaste all.
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ProgramGamer
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« Reply #27646 on: April 20, 2019, 10:00:37 AM »

 Grin Hand Thumbs Up Right
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Manuel Magalhães
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« Reply #27647 on: April 20, 2019, 10:04:30 AM »

Grin Hand Thumbs Up Right
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Superb Joe
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« Reply #27648 on: April 20, 2019, 10:19:42 AM »

if you catch me slipping please admonish me with a stern "Be nice, Joe"
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diegzumillo
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« Reply #27649 on: April 20, 2019, 10:20:34 AM »

"Be superber"
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mks
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« Reply #27650 on: April 25, 2019, 09:25:13 AM »

You know what would be really cool? A full game making environment, not just an engine. You open it, make your art in it, code your stuff. All in a single neat package.

Pico-8 does it but it comes with its (sometimes fun) limitations too. Sometimes I don't want to challenge myself with limitations; In fact, sometimes I want the opposite! sometimes I feel so lazy I just want a ready to work environment where I can dump my ideas as fast as possible.

Dreams on PS4 is what you‘re looking for; it‘s wonderful btw

https://youtube.com/watch?v=VfM38g4Z8ns
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Where's the Spelunky 2 DevLog, Derek?
Superb Joe
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« Reply #27651 on: April 28, 2019, 08:23:42 AM »

i just wanted to give some wider recognition to my favourite regular dev log poster on this forum.

hijong park makes tons of really fun, nicely polished games inspired by 80s arcade games. he did a really snappy

style game, really good versions of

and defender, a cool twin stick shooter take on choplifter and raid on bungeling bay.

right now he's working on his first 3d game in game maker which is berserk meets doom meets resident evil 4, and it looks like it works out really well. he's postponed working on it to focus on his school exams(!) and i feel this wonderkid could do with some more activity in his threads. thanks

https://www.youtube.com/watch?v=V6BdWlScyt0
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Pfotegeist
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« Reply #27652 on: April 28, 2019, 08:20:18 PM »

I heard some gross Easter related stories and I can't express my disappointment so instead here's an anecdote. As a bunny.

I was sniffing some grass and a bunny hopped up to me, and I must have ate some of the grass, this'll be important later.

My mother, also a bunny, was angry. Because eating grass in front of another makes you friends, well, I can't forget that moment, and to this day I jump away and kick whenever. I never saw that bunny longer than half a second.  But, you see, I don't kick because of any reason, I just feel it.
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Pfotegeist
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« Reply #27653 on: April 29, 2019, 10:17:30 AM »

A fight or flight response is perfectly normal, and may cause massive damage to the other person.
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Superb Joe
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« Reply #27654 on: April 29, 2019, 10:52:03 AM »

A fight or flight response is perfectly normal, and may cause massive damage to the other person.
true...
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diegzumillo
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« Reply #27655 on: April 29, 2019, 11:04:35 AM »

I might need additional anecdotes to understand the story  Embarrassed
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Pfotegeist
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« Reply #27656 on: April 30, 2019, 08:06:50 AM »

Not sure if I can explain it. You'll have to learn about brainwaves, here's a short version.

There are alpha and beta brainwaves. Alpha is relaxing state, and more numerous in children. When you shift from alpha to beta and back repeatedly it is known to be experienced as fear.

So, by needlessly exciting beta brainwaves and associating emotions, children can exhibit some bad habits because they aren't usually experienced thinking excited or under stress.  But more importantly, fear isn't a state of mind that lasts very long but it could be loaded with programmed conditioning.

...

I guess the opposite can happen too now that kids have so much sugar, it'd be like turning into a different person when they take depressants.
« Last Edit: April 30, 2019, 08:12:19 AM by Pfotegeist » Logged
Pfotegeist
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« Reply #27657 on: May 05, 2019, 03:28:48 PM »

I'll put it another way. You can't be forgiven when you punch someone in the dick.
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Schoq
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« Reply #27658 on: May 05, 2019, 04:04:39 PM »

what if it's self defence
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Silbereisen
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« Reply #27659 on: May 05, 2019, 05:29:54 PM »

i just wanted to give some wider recognition to my favourite regular dev log poster on this forum.

hijong park makes tons of really fun, nicely polished games inspired by 80s arcade games. he did a really snappy

style game, really good versions of

and defender, a cool twin stick shooter take on choplifter and raid on bungeling bay.

right now he's working on his first 3d game in game maker which is berserk meets doom meets resident evil 4, and it looks like it works out really well. he's postponed working on it to focus on his school exams(!) and i feel this wonderkid could do with some more activity in his threads. thanks

https://www.youtube.com/watch?v=V6BdWlScyt0

thank you for bringing this duder to my attention. his work reminds me of ikiki, kenta cho, maybe early cactus in a way. just lots of cool small action games with a neat aesthetic.
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