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1366183 Posts in 64017 Topics- by 55902 Members - Latest Member: BlueSoft Tech

September 18, 2019, 08:24:20 AM

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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 1995730 times)
Superb Joe
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« Reply #27740 on: September 05, 2019, 06:39:50 AM »

Just wrote my first hello, world on the mega drive! What a magical moment.
that's badass. i hope some day you also become a japanese ob/gyn who makes a mega drive game using skills he developed as a middle aged hobby.
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Superb Joe
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« Reply #27741 on: September 05, 2019, 06:41:58 AM »

if you're looking for a project that is likely familiar to you on a broad level, there's a port of cave story for the megadrive which i'm pretty sure uses sgdk that's on github that you can poke around in. https://github.com/andwn/cave-story-md
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diegzumillo
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« Reply #27742 on: September 05, 2019, 07:41:34 AM »

I'm not an ob/gyn but this is definitely my middle age hobby (is 37 middle age yet?)

That's really cool. I think I'll work on something really simple, simpler than porting something, just to learn the basics. And once I'm done with Apple I will get to work on a mega drive game. I'm thinking designing a game straight in MD is pretty hard though, the limitations make it hard to prototype things. So I'll probably get a prototype working on gamemaker or unity and once I have something decent the MD coding can start.

BTW, SGDK is a huge facilitator here. Because assembler is where I draw the line. If I had to code by moving bits from memory address to memory address I wouldn't even start this.
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Cobralad
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« Reply #27743 on: September 06, 2019, 07:16:37 AM »

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ProgramGamer
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« Reply #27744 on: September 06, 2019, 08:20:26 AM »

If you want a good brain game like sudoku, then you can try figuring out what kind of headspace you have to be in to unironically come up with a diagram like that.
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