Surt R.
Level 0
Der Geistersomething
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« Reply #20 on: January 08, 2017, 07:57:47 AM » |
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Drunk stat is my favorite one so far! Let's hope this will be out by 2020.
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Rhuantavan
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« Reply #21 on: January 08, 2017, 07:58:43 AM » |
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Thanks, I'll see to have it prominently featured.
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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Rhuantavan
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« Reply #22 on: January 18, 2017, 04:26:42 AM » |
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Made an alternative (IMO better) UI layout for the world exploration section of the game. The widgets on the sides of the screen were just a bit too obstructive.
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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Rhuantavan
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« Reply #23 on: February 12, 2017, 11:17:55 PM » |
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Finally got the stackable items working in the inventory. Took me a while to squash all the bugs.
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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Alec S.
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« Reply #24 on: February 13, 2017, 02:24:22 AM » |
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You've really captured the look of that era of computer RPG really well! Following.
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Rhuantavan
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« Reply #25 on: February 13, 2017, 02:53:22 AM » |
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You've really captured the look of that era of computer RPG really well! Following.
Thank you Alec!
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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Rhuantavan
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« Reply #26 on: April 26, 2017, 11:52:12 PM » |
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A mockup of the camping screen. You can use the sundial to set the time to rest to, camp until dawn or until the party is healed. In dangerous territories you may also opt for a cold camp (no campfire) and/or set up guard shifts. All is WIP of course, and subject to change.
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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TonyManfredonia
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« Reply #27 on: April 27, 2017, 06:18:17 AM » |
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If you'd like to hear some in-game music to accompany the incredible work of Rhuantavan, feel free to listen to the public tracks found at my website. Check out the "LO-FI" tracks, as they'll be the ones you'll hear in-game
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Rhuantavan
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« Reply #28 on: April 27, 2017, 06:33:27 AM » |
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If you'd like to hear some in-game music to accompany the incredible work of Rhuantavan, feel free to listen to the public tracks found at my website. Check out the "LO-FI" tracks, as they'll be the ones you'll hear in-game Definitely recommended! Tony is doing exceptional work to bring the musical side of CoS to life.
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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Zireael
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« Reply #29 on: April 27, 2017, 08:39:33 AM » |
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The UI looks awesome! I liked the round character indicators (on page 1) more than the square ones, though. The border's really neat though.
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Rhuantavan
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« Reply #30 on: April 27, 2017, 08:44:34 AM » |
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Thank you! The character widgets will look much better once the portraits are in.
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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Rhuantavan
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« Reply #31 on: August 26, 2017, 11:15:19 AM » |
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Thanks to @Xerxes1138 (on twitter), CoS now runs on 100% custom optimised shaders. On my crappy integrated graphics I was able to squeeze an additional 20 FPS, which is nothing short but amazing. The trees now look really good and many glitches have been solved.
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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Rhuantavan
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« Reply #32 on: October 26, 2018, 10:50:37 AM » |
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game.
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