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1309420 Posts in 58602 Topics- by 49733 Members - Latest Member: weaklight

August 20, 2017, 03:46:10 am

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Spawgremk
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« on: August 23, 2016, 08:57:47 pm »

nvm
« Last Edit: October 27, 2016, 02:57:12 pm by Spawgremk » Logged
rj
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« Reply #1 on: August 23, 2016, 10:17:21 pm »

oh nice!
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Pixel Noise
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« Reply #2 on: August 24, 2016, 06:09:12 am »

Whoa - yeah, I like the look so far. I get the vibe you're going for. Cool!
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Pixel Noise - professional composition/sound design studio.
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Currently working on the Underworld Dungeon OST!
https://forums.tigsource.com/index.php?topic=50972.0
chrilley
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« Reply #3 on: August 24, 2016, 07:12:27 am »

Looks cool! What platforms are you releasing this on?
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Spawgremk
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« Reply #4 on: August 24, 2016, 12:28:29 pm »

no
« Last Edit: October 27, 2016, 02:34:53 pm by Spawgremk » Logged
TheFundamentalDelta
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« Reply #5 on: August 24, 2016, 01:27:21 pm »

Looks interesting, will keep up with this.
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Spawgremk
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« Reply #6 on: August 26, 2016, 07:16:22 am »

worst
« Last Edit: October 27, 2016, 02:35:05 pm by Spawgremk » Logged
Pixel Noise
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« Reply #7 on: August 26, 2016, 12:12:11 pm »

A few NPCs could add to the atmosphere, as long as they don't make you feel "safe" or like you have someone else to rely on. I think the NPCs should be used to further the sense of dread, etc. Like maybe one could just be raving/unintelligible, that sort of thing.

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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://www.facebook.com/pixelnoisemusic

Currently working on the Underworld Dungeon OST!
https://forums.tigsource.com/index.php?topic=50972.0
Spawgremk
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« Reply #8 on: August 26, 2016, 02:18:54 pm »

Oh I've got some good plans for NPCs, heh.
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Spawgremk
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« Reply #9 on: August 28, 2016, 11:15:53 am »

shit
« Last Edit: October 27, 2016, 02:35:16 pm by Spawgremk » Logged
Pixel Noise
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« Reply #10 on: August 29, 2016, 06:43:21 am »

Nice! The sizing based on distance is a nice/important touch. I love the flashlight - are there different variations to it? I prefer the one with the fuzzy edges vs. the clean circle (the top two of the last images vs. the bottom two).
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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://www.facebook.com/pixelnoisemusic

Currently working on the Underworld Dungeon OST!
https://forums.tigsource.com/index.php?topic=50972.0
rj
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« Reply #11 on: August 29, 2016, 09:41:13 am »

so basically, if i'm reading this vibe right, this is gonna be almost a friday the 13th-like?

that's something i'd like to see done right so
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Spawgremk
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« Reply #12 on: August 30, 2016, 09:09:35 am »

who cares
« Last Edit: October 27, 2016, 02:35:26 pm by Spawgremk » Logged
io3 creations
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« Reply #13 on: August 30, 2016, 12:13:41 pm »

I like the look so far! Smiley

Curious how the gameplay will turn out.
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Spawgremk
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« Reply #14 on: September 02, 2016, 08:55:38 am »

lol right
« Last Edit: October 27, 2016, 02:35:38 pm by Spawgremk » Logged
James Edward Smith
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« Reply #15 on: September 02, 2016, 12:08:22 pm »

Yeah, reminds me of Friday the 13th and Rescue: The Embassy Mission

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Spawgremk
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« Reply #16 on: September 02, 2016, 12:20:33 pm »

Woah!  I've never seen that game, I'm going to have to go find a copy now Shocked
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Spawgremk
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« Reply #17 on: September 03, 2016, 09:15:17 am »

kldks
« Last Edit: October 27, 2016, 02:35:51 pm by Spawgremk » Logged
Spawgremk
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« Reply #18 on: September 03, 2016, 11:22:54 am »

nope
« Last Edit: October 27, 2016, 02:36:00 pm by Spawgremk » Logged
Spawgremk
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« Reply #19 on: September 04, 2016, 06:31:52 pm »

sldk
« Last Edit: October 27, 2016, 02:36:07 pm by Spawgremk » Logged
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