That's some serious progress for only two weeks time!
Can't wait to see where this goes, following.
^ Like he said, heck of a start. I like the look/proportions on the character art.
Thanks guys! Hope you continue to enjoy this little project we're making. We don't know how much progress we can make in the next few months will school and all
, but we'll be trying our best! Now onto this weeks update.
Hey everyone,
We decided to try to update this devlog every Sunday, if we have some new cool stuff to share. Luckily, this Sunday we do
First we added character customization - the colors of the skin, eyes, hair, shirt, pants, and shoes can be changed and selected from a pool of currently about 20 colors, giving thousands of potential combinations. Also with player rendering, we separated the upper-body and lower-body animations so now you can perform actions while moving.
Tons of different color combinations || Action and movement animations can now be played at the same time.
We also added some basic combat, we just used a cute little ghost with basic AI that is slightly transparent to test out the mechanics. We ran into some trouble figuring out attack ranges, but we figured it out by storing item info in a text file.
For now the combat system is very simple - check the direction of the player, see if any mobs in that direction are within the attack radius, then hit the mob, which knocks them back. When a mob is hit, there is visual feedback (flashes light red and white for a fraction of a second) and a small knock-back effect. There's also a little death animation which is just a fade out and move vertically.
Thanks for your time! And as always, leave any thoughts below!