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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Runtime Engine (and other stuff) DevBlog
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« on: April 14, 2009, 05:44:01 PM »

I opened a blog for writing about the development of my 3D game engine, Runtime Engine. It will include other stuff as well, such as info about my Flash games and my RayFaster Flash 3D engine, but most of the posts will be about Runtime. The goal is to keep things written down and help my brain to be motivated about the development of the engine. It has been a little slow the last days so i hope this blog will aid in the motivation department.

Here is the blog, and here is the first post explaining the engine so far.
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« Reply #1 on: April 16, 2009, 08:48:03 PM »

Read through everything posted so far, it's very interesting. I'll keep reading if you keep posting! Beer!
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« Reply #2 on: April 16, 2009, 11:14:00 PM »

I keep posting :-)

I just posted A world of messages which is about the usage of messages for communication between parts of the engine and the scripts, with some -small- examples and a big explanation of messages for programming games in general :-).
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