Hey everyone! I want to present our game,
SYNTHETIKWe are 2 people mainly working on the game, full and halftime.
I personally (Eric) do the Game design, core programming and art, Alex handles the business,
and the more advanced programming like per example AI and pathfinding.
We have been on the project for about 1.5-2 years so far, and while art certainly
needs more work, the programming and design side is pretty advanced and it is a lot of fun
to play already, while content is still missing.
We wanted to make a game that is as harsh and demanding as it is rewarding, a shooter with
a lot of depth and experimentation and next level gunplay. Originally the idea was to make
a game about bolt action gameplay but that changed for the greater good.
◆ The Rundown:
◇ Everything is extremely
powerful & dangerous! ◇ Both sides have
Full Friendly Fire, things get very messy
◇ Fight relentless
bosses and face high stakes with
permanent death◇ Environments
change their layout every new attempt
◇ Offline-Rendered art with
permanent destruction and unlocked fps
◇ Random encounters, things can
malfunction or gain
surprising effects◇ Find and
level powerful items, the power of each item is defined by choice!
◇ Intense,
movement based recoil with pixel perfect mouse controls
◇ Next level gunplay with
Eject, Active reload & Discard Ammo◇ Tons of weapons with each weapon having
10+ variants◇
Various ammo types for each weapon, even for rockets!
◇ Many upgrades and systems to experiment with!
Play your way!The game is a unforgiving shooter with RPG and Rogue elements in a world overrun by machines.
You play as android and try to find the heart of armageddon, which is located at the top of the headquarters
of the machine legion, the Citadel.
You try to reach the heart of armageddon, the final boss at the very top.
Everything in the game is very powerful and there is full friendly fire, so things are often going very wrong, which is really part of the fun.
Destruction and all particles are permanent, things get very messy in intense situations,
thats also where the game looks best imo.
Weapons are a major part of Synthetik and we invested a lot of time in cutting edge mechanics to bring
gunplay to the next level, and it works very well I have to say.
◇ Each weapon can be found in one of
10+ different Variants ◇ Each weapon can be found in one of
3+ different ammo types ◇ Complex modeled recoil system rewarding skillful usage
◇ Super Direct and
pixel precise controls made for PC
◇ Skillfully
Eject magazines or bullets before reloading
◇ Left bullets in magazines are
realistically discarded on reload
◇ You can
time your reload for faster execution (active reload)
◇ Weapons can be
upgraded many times in multiple categories!
There are RPG like character attributes, you have memory modules which can be replaced,
there are tons of items and weapon upgrades, a lot of stuff if you like to experiment like me.
Everything also underlies a RPG base, you can dodge
anything, luck plays a role in many things
and you can skew the underlying stats in your favor. Want to play based on currency gain or experience -
you can do that. Increase threat and face more enemies instead for also more reward ? No problem.
The character attributes allow you to change the core dynamics of the game.
I spent a lot of time making impacts and everything feel as powerful as possible, there are many
small details, if you want I can explain some things about that, but Id prefer to talk about gameplay.
Trying to get more and better screenshots and gifs as of now. I will continue keeping this devblog updated and looking forward to hear what you think!
the game is set to release around december / january and I hope you enjoy what you see.
If so,you can check out our Website or Kickstarter for more info, we would be very happy to have you onboard : )
https://www.kickstarter.com/projects/988681992/synthetikwww.synthetikgame.com