Hi, i am developer of
Amaranthine and i am excited to present you my new game! SpaceDweller - is a turn based game inspired by "Faster than Light", "Hearthstone" and "Darkest Dungeon". In SpaceDweller you must destroy enemy flagships. You can do this by summoning friendly spaceships (satellites) on the battlefield and by using your flagship combat modules.
Combat SystemOn the battlefield you have a flagship with combat modules and satellites that protects your ship and do the most damage. Your opponent has the same. Satellites have different stats (HP, SHIELD, CRIT CHANCE, etc.) and different modifiers. Your flagship
have prebuilt special module that can summon additional satellites from warp. Each enemy flagship have their own special modules that will in some way distract the player from him. Each battle will be unique. Every time you enter a battle you will need to adjust your tactic to the enemy set of modules/special modules/satellites/satellites modifiers.
Satellites, Modules and Inventory systemSatellites are like unit cards in Hearthstone. But unlike Hearthstone they are generated randomly.
The formula of satellites generation:
satellite = base stats + modifier.
Base stats: Damage, Armor, Mod Power, Evasion, Accuracy, Crit Chance, Crit Resist, Shield, Speed.
Modules acts like spells in hearthstone, but they dont require mana or energy. Everything is bound to cooldowns.
A few examples of modules:
Dispel - Remove modifier from satellite
Dominion - Take control over an enemy satellite
Hotfix - Restore 4 armor to your flagship
You have inventory with capacity of 50 items (can be changed). You can store your satellites and modules there. To use them in battle you must add them to your current stack (see the image below). Maximum capacity for current stack is 4 modules and 4 satellites.
Upgrade SystemAt the start of the game you will have a few basic modules and satellites. After defeating an enemy you will recieve a new random satellite, module and some amount of credits. With credits you can maximize your flagship armor/shield. Also you must repair and refuel your ship constantly. Satellites/modules levels can be raised with catalyzers that you can find on the map.
LevelsEach level represents a 15x10 grid filled with FTL beacons. When you travel to the beacon you can encounter various types of signals. It can be enemy, repair station, fuel station, ally ship, etc. Each level is generated randomly. Your goal is to travel from your entry point to transport relay (that will transfer you to the next level). At the end you will need to destroy the final boss.
StorytellingThe story is pretty simple. Your star sector was attacked and captured by enemy (empire). The allied forces (Federation) cannot send their help through warp because empire have some kind of "warp jammer". This device prevents large ships travelling through warp. The FTL technology is still available though (thats how you will travel between systems). Your mission is to find this device and destroy it. There will be opening and ending cutscenes. All other information will be recieved through collectible logs. The game plot will be connected with
Amaranthine.