END OF APRIL BUILD!WIN:
http://tangledeep.com/builds/Tangledeep-LatestWinBuild.rarOSX:
http://tangledeep.com/builds/Tangledeep-LatestOSXBuild.zipAlright, strap in... I've been working overtime on this build and there's a whooole lot here. From classic RPG-style "typewriter text" (surprisingly hard to do with colors, sizes, etc.) to a new town EXPANSION, magic trees, and cooking... Tangledeep has definitely risen above 50% completion! I'll focus on some of the key changes here...
Magic trees can be planted in your GROVE, which is in the all-new town expansion (south of Riverstone Camp). Trees grow over in-game time, and continue to grow even when a character dies. As trees mature, they will begin to drop food as you play the game. This is a great way of stocking up on food items. With 5 mature trees, you can expect a decent amount of food with each new character or floor you explore! BUT, you can also
cut down trees for a quick XP + JP bonus. Another way to boost a fresh character OR help put you over the edge to the next level.
To plant trees, you'll need to find
magic seeds which drop rarely from common enemies, and more often from champions & bosses.
Next, we have the
cooking system which is still in its infancy with lots of possibilities ahead.
Talk to the campfire in camp to see what recipes are available. Recipes are more powerful than normal food items, so when you want to maximize every turn in the dungeon, these are the best way to do it. More recipes will of course be coming!
You can also
enter accessory Item Worlds now, which can yield new magic mods and is guaranteed to give a boost to max Energy and Stamina.
A fully developed grove! (More tree art is coming...)
ART/VISUALS* Buff/debuff icons now start from the left instead of the right
* New Item World tileset! (Work in progress)
* New "NEW!" art for merchants
* New art for Plank Builder (it's actually planks now)
* "Typewriter" style text boxes! (Will iterate and work on this as well)
BALANCE* Topaz Earrings no longer absorb lightning damage - they now reduce it significantly.
* Cheese Wheels and Boxes of Mints now restore more Stamina/Energy, respectively
* Airacudas fish rush (jump) ability now drains CT when it lands nearby
* Frosted Jellies now summon a whole bunch of ice tiles when they land
* Champion Ice daggers are now destroyed when you touch one
* Jellies now Slime Hop at shorter ranges to close the gap
* Monsters across the board are no longer limited by Energy and Stamina
* "Find Item" rumors will send you back at MOST one previous floor than your lowest explored (as opposed to -2)
* Dodge bonus has been increased on all light armors
* Mint Fat Brew (HP tier 2 potion) buffed slightly
* All tier 2 potion cost 300 -> 250, challenge value lowered (should spawn at lower dungeon levels)
* Spellshaper's "Spellshape: Square" is now 300 jp (down from 500)
BUGS* Guardian Arachnoids that spawn in the world no longer always drop Item World Orbs (and are no longer counted as bosses)
* Treasure chests in the Stalker Nest are now properly accessible
* 'Spirit' type monsters now have champion names again
* Equipment and statuses that modify spirit power, stamina costs, energy costs, crit damage and many other "battle data" properties should now be saved/loaded properly
* Fixed bug in Swiftness hover display
* Fixed Spellshaper toggle bug (FOR REAL this time? I think?)
* Fixed a number of irregularities causing mouse movement to not work properly (dead zones, unresponsiveness etc)
* Fixed (newly introduced) bug with armor not displaying physical resist properly
* Skill sheet: scrolling through more than 1 page of skills should now display the proper skill descriptions beyond the 1st page
* Goldfrogs now warp when hit at range again
* "Toggle Log" keybind disabled
* Dropped items should now also sort on the Y-axis properly
* If you level up while another dialog is open, or you somehow gain multiple levels at once, you will still be able to boost your stats. You will just get multiple level up dialogs.
* (Visual) CT/extra turn bar will now show at the correct visual state on game load
* (Visual) Rewrote UI cursor aligning... should work much better overall now in dialogs
* You now get rewards for killing enemies with Gambler SNAKE EYES
CONTENT/GAMEPLAY* COOKING: You can now "talk" to the campfire in town to cook food! These recipes are more powerful than regular food, and will give you the most bang-for-your-buck (or, more accurately, bang for your hunger)
* New TOWN EXPANSION area! Just go SOUTH from Riverstone Camp! (The corral has been moved here, along with...)
* MAGIC TREES! Look for Magic Seeds in the dungeon (killing bosses or champions is a safe bet.) These can be planted in your tree grove, in the town expansion. Trees grow over time, and across multiple characters. They will produce food for you as in-game days pass. Or, chop them down for an XP & JP reward! Older trees = more XP and JP!
* You can now enter ITEM WORLD of an Accessory. Upgraded accessories may get a random magic mod (as with other equipment), and will always get +5 max Stamina and +5 max Energy per upgrade.
* Multiple save slots have been added!
* NEW LIGHT ARMOR: Ivory Cloak. No dodge chance, but adds parry chance instead.
* NEW MEDIUM ARMOR: Samurai Armor. Increases all damage output.
* NEW HEAVY ARMOR: Mirror Plate. 25% chance to reflect magical projectile attacks.
* NEW HEAVY ARMOR: Goldmail. 50% chance to resist any pull/push attempts.
* NEW ACCESSORY (low lvl): Glowtorch. Boosts Fire and Lightning damage.
* NEW CONSUMABLE: Shadow Shurikens. Strong single-target shadow damage at range.
* NEW CONSUMABLES: Tier 3 potions (health, stamina, energy restoration at higher values)
* Armando (armor merchant) now stocks even better armor for high level players
* Lady Hildegarde now stocks meals at higher levels
* Katy in Bottles n Brews now stocks better potions at higher levels
* When you clear a side area with no stairs up (i.e. a one-floor side area, or the final floor of a multi-level area) you will now get a message indicating you've cleared the area, along with some bonus JP
* When you have mastered a job, additional JP gained will be converted into XP at a ratio of about 10:1
* Sword Dancer: "Ice Tortoise" reworked. This now summons the same kind of shards as champion Ice Daggers. :D
ENGINE* Reduced save file fat further (~10% savings)
* Added a debug command to help diagnose mouse issues. Hold W and tap A with the mouse over the game world if you are having issues and tell me what it says (should report whether mouse is in game world, UI, or both)
* Added a debug command to diagnose issues with line of sight - monsters being in sight when they should not be. Hold left bracket [ and tap A, then save+exit and send your output_log.
QUALITY OF LIFE* When viewing skill information, you'll now see information about damage/healing calculations. (Some skills may be missing info - working on it!)
* Mousewheel can now be used on the Skill sheet (S)
* When getting a Rumor, you can choose not to take it. You still have to pay though, and Erin still only has a limited number of rumors at any time. (No cheesing to get easier rumors!!)
* If you are wearing Knight Gloves, you will not auto equip offhand items.
* Reverted change w/ root chance; if you are rooted and you try to move, you WILL pass a turn again
* The game now tracks playtime, both on a per-character and "meta" basis!