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TIGSource ForumsDeveloperArt (Moderator: JWK5)Picodungeon Art dump
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Götz
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« on: August 29, 2016, 02:15:54 PM »

Hi! it's been ages since I last posted here.

I didn't take part in the last Ludum Dare, but it inspired me to do somekind of game art marathon.

I wrote some kind of rules and I spent 2 and half days working on art for a hypothetical Zelda based dungeoncrawler.

Rules were as follow:

- using only pico8 16 color palette
- 3-5 colors per asset
- grid aligned environment
- 1k poly per cube (everything is mesured in a grid of cubes)





























I've written a full postmortem in my blog, but currently is only in spanish.

I'll probably continue working on the project, so I'll post more images as soon as I got them.

The main motivation of this project was to improve my art skills, so all critique is really welcome.
« Last Edit: August 29, 2016, 02:56:17 PM by Götz » Logged

ProgramGamer
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aka Mireille


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« Reply #1 on: August 31, 2016, 10:54:35 AM »

Neat, commenting to follow further advancements on this.
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maruki
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Making Aftertile


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« Reply #2 on: September 03, 2016, 03:29:01 AM »

The girls are supper cute.
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Götz
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« Reply #3 on: September 05, 2016, 11:15:13 PM »

thanks!

I'm currently updating the character geometry , but I didn't have much time to continue working on the project so it's going slow.

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fskn
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« Reply #4 on: October 28, 2016, 03:04:44 PM »

Great art style. Gimme more, more!
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JosephSeraph
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i wanna be Akihiko Yoshida when i grow up


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« Reply #5 on: November 08, 2016, 12:38:45 AM »

Wow this is all so neat!
I think the love for low poly is pretty much universal at this point, and this is all great. Love the concept art and the models!
Lovely chest!
Makes me want to learn 3D... But then I open a 3D editor and I remember I could be completing a pixel art game KEK
One day I'll learn it! 
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SolarLune
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It's been eons


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« Reply #6 on: November 16, 2016, 10:30:47 AM »

Hah, really nice art. I really like the strong perspective on the pink dungeon pic.
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Götz
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« Reply #7 on: November 21, 2016, 04:50:01 PM »

Thanks for the comments! :D

I've been piling up tons of sketches during this couple months, mostly character iterations and some dungeon art. 

This ones I think are worth sharing







I was thinking of dropping the color palette limitation, but I think using it gives a more distinct look to the scenes, so I'll keep with it.

Getting a good perspective is proving really tricky. All 3d games that emulate 16bit games (Zelda link between worlds, Adventures of Mana) use some kind of visual tricks to fake the perspective... currently I'm using tilted walls that seem to do the trick, but I believe a dinamic camera would be a better solution... anyway I want to avoid as much tech talk as I can, as I don't want to make this thread into a devlog.
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klamp
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« Reply #8 on: December 24, 2016, 10:32:19 AM »

This is great! I especially like the limitation on the color palettes you used for the characters. Would love to see more of this!
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