Hi! it's been ages since I last posted here.
I didn't take part in the last Ludum Dare, but it inspired me to do somekind of game art marathon.
I wrote some kind of rules and I spent 2 and half days working on art for a hypothetical Zelda based dungeoncrawler.
Rules were as follow:
- using only pico8 16 color palette
- 3-5 colors per asset
- grid aligned environment
- 1k poly per cube (everything is mesured in a grid of cubes)
I've written a full postmortem in
my blog, but currently is only in spanish.
I'll probably continue working on the project, so I'll post more images as soon as I got them.
The main motivation of this project was to improve my art skills, so all critique is really welcome.