Hello everyone,
This is my first post to this forum to show you my game I'm making
'Desperate Times' will be a 2d game with
procedurally generated levels.You have to explore castles, and your goal is to
find the kidnapped unicorns. You've got to rescue them, but you'll be facing a lot of enemies.
The game is made with the BDX-game-engine, a engine built on top of LibGDX.
Here is a short video of my game showing a random generated level:
Here are some random screenshots/gifs of the game so far:
Platformer physics: (you can pass through a platform from below)
The tileset I made:
The procedurally generation system itself is 90% done, but I yet have to make a lot of pre-made structures that the system uses to generate levels from. (the structures shown in this gif were just for testing).
The generation system reads a lot of xml files that store generation properties and pre-made structures:
I hope that at the end of this year a playable demo is ready to play. Including a few levels, a few enemies and a few weapons.
I hope to frequently post updates on twitter
https://twitter.com/hilkojj.
Thanks for reading.