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TIGSource ForumsCommunityDevLogsDesperate Times - A game about kidnapped unicorns
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hilkojj
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« on: August 30, 2016, 11:04:36 AM »

Hello everyone,
This is my first post to this forum to show you my game I'm making  Waaagh!


'Desperate Times' will be a 2d game with procedurally generated levels.
You have to explore castles, and your goal is to find the kidnapped unicorns. You've got to rescue them, but you'll be facing a lot of enemies.

The game is made with the BDX-game-engine, a engine built on top of LibGDX.



Here is a short video of my game showing a random generated level:






Here are some random screenshots/gifs of the game so far:


Platformer physics: (you can pass through a platform from below)




The tileset I made:




The procedurally generation system itself is 90% done, but I yet have to make a lot of pre-made structures that the system uses to generate levels from. (the structures shown in this gif were just for testing).





The generation system reads a lot of xml files that store generation properties and pre-made structures:







I hope that at the end of this year a playable demo is ready to play. Including a few levels, a few enemies and a few weapons.

I hope to frequently post updates on twitter https://twitter.com/hilkojj.

Thanks for reading.
« Last Edit: September 29, 2016, 10:45:13 AM by hilkojj » Logged

Twitter updates/gifs: @hilkojj

GitHub: hilkojj
hilkojj
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« Reply #1 on: September 29, 2016, 10:43:56 AM »

Hey everyone, here is a short video of my game showing a random generated level:


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Twitter updates/gifs: @hilkojj

GitHub: hilkojj
Davi Vasc
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« Reply #2 on: September 30, 2016, 10:21:59 AM »

Looks cool!
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Davi Vasc - Video Game Composer
Website: www.vascmusic.com     
Twitter: https://twitter.com/VascMusic
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