Hey, mongoose665. Thank you for sharing your Greenlight story. My game was posted on Greenlight just a day after yours, and it had a very similar experience. It had 29% Yes vote and has not gained traction since the first day, but I am going to take your advice and start being active in groups that contain my target audience.
Archimedes is very unique by the way, and creativity is definitely something the world needs more of!
That's awesome! Actually after the first day I think I got to about 22 percent or so, and then by about the 2nd/3rd day it hit 28 or so. Right now it's actually sitting at 50% which is great, this in turn was due to a few things, with the promotion in lots of forums, groups and such, and another thing being contacting people who'd like to play it. Spent many countless nights trawling for small-mid Youtubers who'd play my game, targeting very specific ones, and emailed about 50 or so personally. Had 1 or 2 replies, but one of them actually put a whole Let's Play on his channel and called it the freakiest game he's ever played. He has 43 000 subs which is great, and higher-caliber than I was aiming for. Generally some things to check in choosing a Youtuber were how active they were, what sort of games they played, what their description said about what they do/do not do, how many views/subs they are and how they correlate with each other, the types of videos they do and if they're fit for your game, etc etc. Keep me updated on how it goes!