Nice article, thanks for sharing. Just a conceptual question: I thought that a "stinger" was actually some sort of short fragment of music that intensifies the background music (if any), mixing nicely with it at the correct timing. Am I correct? (I'm not a musician, but I read about this "stinger" concept on the Wwise library documentation).
Hey, I'm glad you liked the article.
The stinger definition that you described is only half correct. You are correct in saying that a stinger is a short fragment of music. The purpose of a stinger, though, is to communicate the occurrence of a gameplay event to the player (like a victory outcome, a defeat outcome, a transition, a hint, etc...). The stinger may or may not blend with the actual background music, in fact, it is quite common for the background music to stop playing entirely when the stinger is triggered.