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TIGSource ForumsJobsCollaborations[Rev-Share] LF artist for new game
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Author Topic: [Rev-Share] LF artist for new game  (Read 977 times)
jay43k
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« on: September 02, 2016, 11:24:30 AM »

Hello!

I'm looking for an artist to join me in creating a game based off of a prototype I previously made. The main mechanic involves our hero carrying around a window into another dimension. Originally the design was a pretty narrow timed based thing, but what I would like to do is explore the mechanic a lot deeper and turn it into a puzzle platformer (instead of a top down) with different takes on the mechanic forming each themed world area.

I would like to focus on programming and sound for this, and will be making it in Unity. You can view some of my other small releases at www.43kstudios.com.

No requirements, but definitely prefer those who:
  • Have at least 1 shipped game
  • Unity asset pipeline experience
  • Git experience

 Beer!

GIF of the OG prototype:
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Miguelito
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makes graphics


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« Reply #1 on: September 03, 2016, 03:44:59 AM »

Just a question, the platform would be PC, correct? Or am I mistaken there?

(For what it's worth, I feel the top-down view would open a lot more interesting gameplay perspectives, but it's great to see you're developing the concept as you go.)
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jay43k
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« Reply #2 on: September 03, 2016, 07:56:25 AM »

Oops yes I should have said the planned platform.  PC it is! Would like to shoot for a Steam release.
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alfoux
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Independant French Game Developer


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« Reply #3 on: November 10, 2016, 01:05:49 PM »

Hello,

Here my portfolio, I'm an independant artist which draw essentially with Adobe Illustrator (vector pictures) but I also use Corel Painter.

https://alexishassler.com/ : my website with my work for children books. Of course I can draw something else than a frog :-)
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French Indie Developper working on Kafka - Episode 1 : Ravachol. A visual novel/point and click game based on Franz Kafka life. http://raoulgames.wordpress.com/
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