RAPTOR BALLMandatory animated attention-grabbing .gif. Hi!
This devlog will be a bit peculiar: the deadline of the release of the game is already known and is adamant. I'll try to put as much features and polished it as much as possible before I reached it. This is the continuation of my LD36 project, and as I did with my LD35 entry (which was my first "completed" game), I will release a more polished, tested, bug free and interesting version of the jam one.
The deadline is arbitrary, I'm just more efficient with a clear goal, and I know how I can just spend days tinkering stuff without getting any progress. I've kept working on the game since the end of the jam, but now is the final sprint!
The deadline is
sunday 11, midnight.
So much grass. The game:Raptor Ball is a 2D platformer about baseball with rocks and velociraptors. You are a caveman, and as everyone knows back in the old days of mankind, dinosaurs were contemporary of men. You use a primitive piece of equipment, a huge club, and to face the threat of the dinosaurs you have to rely on and advanced technique developed by our fearless ancestors: the
Raptor Ball. Find a rock, club it as hard as you can, hope it lands in the head of a raptor, and finish the work from up-close while the monster is stunned by the impact. This strategy puts you in total safety, but in the middle of the action things can get a little complicated.
Why clubbing rocks in the general direction of fearsome predators you might ask? Well, it's because just like everyone, you and your family have to eat! And what is more delicious, nutrient and rare than velociraptors eggs?
The jam version is available
on the Ludum Dare website. It was made in two days but I had to start a day late, so it only made it to the jam and not the compo this time.
home-run! Features:Right now, the game has an handful of levels, 3 raptors types (running back and forth, running and jumping back and forth, and one how actively pursue the player), you have to collect 3 eggs to get to the next level. It's extremely rough, no menu, no sound, the level design was made last and could have been way more interesting. Here is the goal for the finished version:
- re-design the levels, to get the best out of the game mechanics
- add parallax to some of the props
- make some backgrounds, flying pterodactyls in the distance, trees, mountains... no too much detailed stuff.
- make fog for some levels
- make more props: stalactites for the caves, bushes, rocks piles, lights rays, mushrooms...
- a title screen and a menu, to access the levels and see your progress
- a way to save your progress
- add sound!
- make a dilophosaurus, static, but that spits at the player.
- design a BOSS fight: either a triceratops, or a T-rex. Both is highly unlikely.
- add particles to a wide variety of stuff
As to what was done today, I've added a nice platformer camera salvaged from an old project, animated the rolling rock, high grass moves when crossed, I added outlines to the interactive sprites for readability, made a few decorative props, added parallax to some stuff, salvaged clouds from my previous LD entry, and a few other things.
Now to show some sprites I reworked since the jam:
That's a nice looking club.Raptors:
The sprites and animations of the raptors. The green one, jumper, and the red one, pursuer.Underground prop.DON'T LOOK BACK!And some more screenshots!
So much FPS!!!Boïnk!Ruuuunnnn!!!Any comment/criticism highly welcome! Next update tommorow, hope we'll cross a bunch of lines on the feature list!
Thanks for reading!
- Skaz