thatgamesguy
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« on: September 07, 2016, 05:48:41 AM » |
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Hello all, I'm doing some research for a project and was curious what inspires everyone to make video games. It doesn't really have to be inspiration, perhaps its something that helps you get into the right mindset for creating games. If there was an ideal place, a game making paradise in a sense, what would your senses be showing you? If you can't put your ideal place in words, sounds and pictures are fine!
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Crawling up out of my previous indie disasters, I could sure use your help to lighten up this wasteland I call progress. : Submit your game to my Kaidus.com/community/linkdirectory and I can get you a free backlink!
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JWK5
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« Reply #1 on: September 07, 2016, 01:04:52 PM » |
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My Art Tutorials: Here"Today is victory over yourself of yesterday, tomorrow is victory over lesser men." - Miyamoto Musashi
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Mittens
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« Reply #2 on: September 07, 2016, 05:56:24 PM » |
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I find it motivational to stop thinking about what games I play or what games I like. Instead think about why you liked the game you feel nostalgia for. For me, often the reason I enjoyed a game so much is because it did the best job at bringing friends together to work together and share something. These games turned out to often be eSport games, since it would make us work along side each other as a team and share in our victories and defeats. Our plays could be watched and talked about with and by each other.
So yeah, for me, that social/cooperative element is the heart of why I enjoy games, and it's important for me to remember that so that whatever I make stays supporting that
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voidSkipper
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« Reply #3 on: September 08, 2016, 07:40:20 PM » |
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For me, the ideal environment is one where I'm required to be in an office, but placed under little supervision. I have many tedious tasks that I have to complete (none related to game development, maybe I'm a government employee), each with deadlines, but the repercussions for failing to complete a task on time (or at all) are extremely minor.
Historically this is the environment that I've managed to get the most work done in. If I have time to make games, I procrastinate with other things. If I don't have time to make games, I procrastinate with making games.
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Bauxite
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« Reply #4 on: September 09, 2016, 12:09:08 PM » |
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Probably a vast forest with a computer in it. Preferably one with an internet connection.
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alvarop
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« Reply #5 on: September 09, 2016, 12:09:40 PM » |
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Somewhere where I can take breaks, go for a walk, exercise and drink water any time I need to.
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oahda
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« Reply #6 on: September 09, 2016, 12:10:19 PM » |
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Home.
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quantumpotato
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« Reply #7 on: November 29, 2016, 05:50:54 PM » |
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Home.
Ditto Prinsessa. Configuring your space to be productive is paradise. I don't think programming in the woods is very practical. But taking walks and exercising is good. Personally I go climb at the gym then eat food I cooked then code away This wouldn't work very well if I was stuck in transit excessively or if home wasn't quiet enough to think. I have a standing & sit down desk, yoga mat & yoga ball for movement. I'm in paradise.
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The Armorman
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« Reply #8 on: December 07, 2016, 10:31:01 AM » |
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I look back fondly of my days of studying INdependent VIdcons at Lord King God university. If you aren't familiar, here is the description from the campus webpage:
Lord King God University's campus covers a 4500 acre area. Much of the campus consists of naturally preserved land, but the majority of its property is devoted to the enormous network of buildings. The university's architecture is gigantic for the reason of training students' bodies even while doing the banal task of going to class. Hallways are punctuated by twenty-foot deep pits; professors will occasionally be substituted with Muscle Mimics who must first be defeated for the real professor to appear; even the students' desks are huge, and the seats are equipped with a mechanism that punches occupants. This mechanism can only be endured by making one's body behave as steel. Those unprepared for the toughness of Lord King God's physical standards will pass out or die upon their first day of attendance. Thus, most accepted applicants are of the Dude Huge variety by default, and are looking to expand their already excellent aesthetic-athletic lifestyle.
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BELOW FOR GOGNIOS ABOVE, FOR GOGNIOS
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b∀ kkusa
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« Reply #9 on: December 07, 2016, 12:04:02 PM » |
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Are you afraid of growing older
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quantumpotato
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« Reply #10 on: December 07, 2016, 12:40:46 PM » |
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I look back fondly of my days of studying INdependent VIdcons at Lord King God university. If you aren't familiar, here is the description from the campus webpage:
Any relation to the image in your sig
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xzbobzx
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« Reply #11 on: December 07, 2016, 04:40:29 PM » |
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Somewhere like this, with a desk somewhere of course:
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sanwayzar
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« Reply #12 on: December 15, 2016, 03:46:12 PM » |
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Sik
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« Reply #13 on: December 16, 2016, 11:15:51 AM » |
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One where my computer doesn't break. Typing using a joy2key thing because the S D F keys are dead... -_-' (and have to wait to get a new USB keyboard, and this is a laptop so it won't be comfortable either)
EDIT: oh, also ↓ is dead ._.'
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surt
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« Reply #14 on: December 16, 2016, 12:59:38 PM » |
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Neural interface Food tube Drink tube Poo tube Piss tube
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dany69burton
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« Reply #15 on: January 13, 2017, 08:14:38 PM » |
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I'm not sure if I would still be creative if I lived in a paradise, but I suppose a nice big desk with a good chair with no clutter lying around would be pretty good. Not having a day job would be pretty handy too
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Blaster
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« Reply #16 on: February 06, 2017, 11:04:14 PM » |
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Somewhere where I could work forever without worrying about money & making a living.
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JaeJaeAgogo
Level 0
Just gotta do it.
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« Reply #17 on: February 22, 2017, 10:40:53 AM » |
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The thing that inspires me is just knowing that there's someone paying attention who wants to see what I make. My ideal place to work is my apartment, since I can isolate myself and really focus, following a self made schedule.
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WJHollyART
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« Reply #18 on: March 06, 2017, 07:12:41 PM » |
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I like office environments when they're low pressure. I once worked as a programming lead in an environment where I had my own office, a computer built to specs that I determined, the software suites I suggested, whatever peripherals I needed. The office had about 8'x5' area in front of the desk where I could just get up and pace around if I needed to think, a couple stim objects (stress balls, beads), and a pretty big window that showed an abrupt view of the neighboring building but still allowed some sunlight to pour in. The wall opposite of the giant window was a big white board for writing ideas and (at the boss's request) the work flow as I moved through projects.
A lot of that was what I would consider an optimal design/programming environment (though I would add a water cooler and snack basket) but there were occasional hiccups, like the boss becoming more overbearing over time (despite knowing nothing about the process of software development), having multiple projects piled on top of each other with the expectation that none would detract time from the other, and at one point a timecard machine was put in my office straight out of the 60's which made a loud metal CLANG sound every minute.
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mcErik
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« Reply #19 on: May 05, 2017, 09:46:15 AM » |
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No idea who's cabin that is. But that's more or less where I think I'd like to be doing my indie game dev. I live in San Francisco now so it's kind of nothing like that. Not sure how realistic that would be, I'd need to make sure I had an internet connection there. Truthfully though, even if I did live somewhere like that, I probably would still not leave my place for days and just stay home by my computer working.
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