Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1327602 Posts in 60008 Topics- by 51283 Members - Latest Member: owlhowell

January 16, 2018, 09:34:55 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignWhat is your ideal game making paradise?
Pages: 1 [2]
Author Topic: What is your ideal game making paradise?  (Read 2262 times)
Level 0

View Profile WWW
« Reply #20 on: May 07, 2017, 01:46:45 am »

Gamedev wasn't supposed to be living hell?

1 and 0 is 0.It's a Complikated game
Level 3

View Profile WWW
« Reply #21 on: May 30, 2017, 08:22:25 pm »

someone paying me.
Level 3

Coding in Style

View Profile WWW
« Reply #22 on: May 31, 2017, 12:58:09 am »

Step 2: Be able to not worry about expenses
Step 3: Develop games for the sake of self-expression and artistic experimentation
Step 1: ? ? ? ? ?

Level 1

View Profile WWW
« Reply #23 on: June 07, 2017, 11:33:39 am »

The creativity will come out when you put stimulus to the brain. So there are some "tricks" that I use:

1) avoid quite rooms. 70 dB is the suggested rumor to "wake up" your brain;
2) change objects on you desk every day... better if there is a mess, because your brain will try to find some connections between the objects you see (if you see the same pattern every day your brain will just become bored);

Wilson Saunders
Level 5

Nobody suspects the hamster

View Profile WWW
« Reply #24 on: June 15, 2017, 09:53:32 am »

My ideal game dev environment would be a place with nice weather (low pollen), a variety of good food options, a 2nd job that pays the bills but requires little to no mental effort. A reason to sleep all day and stay up all night to avoid daytime distractions and take advantage of the quiet of night.

I never got to do this but some of my college friends did and they speak highly of it:

Graveyard Shift Hotel Desk Clerk in a resort town.

It would be fantastic place to live with good food options. Banging away on your computer all day looks like what you are supposed to do. Occasional social interactions prevent you from felling like a hermit. Room and board more or less provided by employer. Valuable networking connections possibly walking in through the front door.

Why yes I am developing a steam punk MOBA, you seem to know an awful lot about the Unity editor.

Play my games at http://monkeydev.com/
Pages: 1 [2]
Jump to:  

Theme orange-lt created by panic