[Djur] development logIntroduction[DJUR] is a sci-fi fable currently in development, focusing on narrative and atmosphere. You manage a place of respite deep in the woods that have overtaken the previous infrastructure, as you go about your days encountering creatures and individuals seeking a moments rest from their pilgrimage. Through their stories, factual or mythical, you learn of the world and what has transpired before your time. Through the game you explore what it means to be human, and what it takes to transcend beyond our flaws.
The game tells the story of one particular place in the world of [Djur]. A small camp, built around old relics, large pylons one of which looms over your camp. Over the span of a few short days, you meet all kinds of people, either just passing through, or drawn to the ominous pylons for reasons they don't fully understand. The citizens of [Djur] are flawed creatures, and many turn to superstition in their quest to find any meaning in their world, being surrounded by technology they do not understand, nor trust.
It will not always be clear who you can help, how you can help them, or even if they want any help at all. Some might simply want to talk for a while. As each day runs towards it's end, you have to prioritize who you spend time with, and who you choose to help. There's not always a solution to every problem, and not always a problem to solve. [Djur] is fundamentally a game about listening and understanding people, to see their flaws and to see their world through them.
GameplayEach day you will have to choose what you want to prioritize as you won't have time to do it all. What you do choose to focus on will affect the setting and npcs in upcoming days, revealing different information about the game world and the colossal pylon looming over the surrounding forest. Interacting with the travelers arriving at the respite may prove puzzling, and it's up to you to figure out what stories to believe and what to reject. Throughtout [Djur] you aquire old technology, which can be disassembled to uncover new truths about the world.
I'm currently the game's only artist working as a part of a 3-man team. The project has been going for a couple of months and I thought I'd start sharing some content
Being located in Sweden we take quite a lot of inspiration from our scandinavian environments, and we're striving to create a genuine, believable sci-fi setting blended with the coziness found in many fantasy environments. Below you can find some of our initial development work, establishing the feel of Djur, fleshing out ideas and so on. I'll be updating the thread with more gameplay content over the coming months. Hope you like what you see
Character animation loops that will be randomized as the character composes a tune based on the player's actions.
Concept for a deconstructable device.
Some initial infrastructure thumbnails created to get a better feel for where we wanted to take the game and what would actually fit in our current setting.
Dev blog:
http://thesaltuspylon.tumblr.com/Art blog:
http://rognirim.tumblr.com/