The game has been released, see https://forums.tigsource.com/index.php?topic=58097.0Get it here:
https://bauxite.itch.io/black-diode---
Hello everyone, I've been working on a game for like 5-6 weeks ish and I'd like to start a devlog. Admittedly, it's going to be a short one, as I'm rushing to get the game done before I have to spend more time on my studies.
The game is called Black Diode and, as the title says, it's an electronic puzzle platformer. Electronic means, in this context, that the puzzles are based on electronic devices inside of a big and intricate machine, full of traps. You take control of a robotic drone stuck inside the machine, solving puzzles until salvation comes.
To avoid boring people with walls of text, here are some gifs of what I've got so far:
To read more about how the devices work exactly, and to get more regular updates, check my tumblr:
http://bauxitedev.tumblr.com/If you're wondering: who are you? Well, I'm a 20 year old computer science student from the Netherlands, and I have quite some experience with gamedev. This is one of my first projects with a blog and devlog and everything, and my first time participating in at least some kind of attempt at marketing (but the game will be free anyway). I'm a one man army by the way: I've made everything in the game myself except the fonts.
The engine is written in C++11 and SDL, and I've already implemented gamepad support, controller hotplugging, dynamic control prompts and other cool things.