Second boss down. We're fleshing out the rest of floor 3 now. The blue guys are icy variations of some normal enemies and fire slowing bullets along with minor pattern changes.
Game now also tracks the source of damage, so it knows what kills you. At the moment it only manifests in the form of a small "Killed by:" bit on the score screen, thought I have more plans for that in the future.
The rest of the stuff was mostly fixes, there's so many small tweaks that we're loathe to actually count them towards progress tbh. The only real notable one was "old rooms dont disappear until they finish scrolling off-screen, when transitioning between rooms".
Anyway, here's the final teaser for the next big thing.