Finally, after some time of coding and tuning Unforgiven VR,
yesterday we launched our Early Access. We divided our development in different stages grouping features. To be playable some of the early stages will have temporary systems that will be replaced with the final ones when all the pieces are there. Next you can find an approximation of what will include every stage:
Stage 1: Any Gun Can PlayYou will be able to select one of the 4 characters and challenge other online people or the AI to duel on 1 scenario and score for a leaderboard based on your win/loss ratio. Do you need to improve your aim? No problem, you can go to the training area to practise.
Stage 2: The Saloon opens its doorsTired of shooting your friends? Take a break in the saloon, play poker with other people or join a knife throwing game while you wait for someone to duel you. The training area will be enhanced with challenges like “shoot three times in the air that can”. What you want more shooting? No problem, there will be new characters and scenarios to play with.
Stage 3: Become a legend of the wild westForget about the old leaderboard. Now you will have to create a character and start your journey to become a true legend. Duel someone for a fistfull of dollars, but be careful, now you can get hurt or even die, and it will mean to lose your character and creating a new one. Ah, and remember, now your ammo will deplete, go to the general store and buy some more. As usual, new characters, weapons and scenarios will come with a enhanced saloon with more places to interact with.
Stage 4: The Town becomes a cityDress like a sir, die like the rest, more aesthetic and gameplay complements, you know, a good flask in the pocket could stop a bullet. But be cautious, being hurt in a duel will make easier to be killed in the next, take a break to restore your health or… visit the barber and it will fix you up in a minute… for a price. Not the only new pal in the city, new characters will come and a new NPC, the undertaker, that will immortalize you in the Valley of Crosses. Last but not least, sometimes we will be able to find special cards that will come with item drops.
Extra Stage: Magnificent 7Group with your friends for the ultimate dueling experience. Will you try to rob the bank? Be careful, maybe there are other parties that will try to stop you.
We are very exited, it's our first multiplayer game. It's our first VR game. It's our first Early Access game. Too many variables that drives us Delirant :V, and at the same time, it's motivating to be able to shape the game alongside the community.
As you may remember we are an studio from Bilbao (Spain), and thus, our timezone hardens the interaction with countries like USA (maybe our main target). We were doing turns alongside the people from Talking About Media (our publisher) to be online as much time as possible. We wanted to be sure all was running well, we also wanted to play with the new players, and we needed to be monitoring the
community hub to answer the question from the players.
It was exhausting, Theck for example was sleeping during the afternoon to replace Arturo at night. In fact, Arturo spent the day until the launch in the mountains, an habit from the very first game release of Delirium Studios. He powers off his mobile phone and tries to disconnect from what will happen.
Another anecdote from the day was how Theck was playing. The game is currently compatible with the HTC Vive only. That's because we hadn't the Oculus Rift + Touch in the office. Two days ago arrived to Talking About Media, and next week it will be here and we will start trying it. Meanwhile Theck installed it to be sure the Rift works and he tried to execute the game.
Well, technically the game is working, you can do everything but... It seems we need to tune some options of the VR Toolkit because the "click" event of the trigger is launched after pressing it aproximatelly for 1 second. As you can imagine, Theck lost all the duels he played, as he was giving a full second to his adversary to aim and shoot.
This weekend we will be western cosplayed at Mungia in a carnival party where the people will be able to play in an special mode suited for events and maybe arcade rooms, because Unforgiven VR is a great game for this kind of installations.
Well, this devlog ends now, we need to rest, but some work is needed to be done first. Good weekend TIG Source.