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TIGSource ForumsJobsCollaborationsC#/Unity programmer making a whole project alone... Recruiting
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Author Topic: C#/Unity programmer making a whole project alone... Recruiting  (Read 757 times)
Arthur Gibraltar
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« on: September 15, 2016, 08:33:12 PM »

Hi, I'm new here in the forum. I'm creating another "minecraft-like" game, but I want to innovate.

I want RPG with a good character appearance and stats customization, more building options, more intelligent NPCs and more scarier and intelligent monsters.

So, I can do all the programming on my own Coffee (but of course I won't reject help from others, specially from those who can search code problems or add optimizations).

But what I'm looking for are the 3D artists and animators to create the characters and furnishings.

I'm working for free now, and I'm not predicting an income yet. If we can complete and publish the game, we could split the income based on how much content each one added to the project.

My idea of income is create a "freemium" game, which is real time based (like "State of Decay" or any social network game with buildings and management: if you ever played it you'll understand), but the income comes from selling store items to hurry the process of gaining experience or finishing buildings.

I've made my mind with some lore already, but I'd appreciate a writer to share ideas and concretize the background story.

EDIT (September 16th 2016):
I created a group on Facebook for organizing my project some years ago, but I've just started recruiting now as I have a more concrete C# program; and I didn't call anyone yet, just a friend from college.

If you want to be part of it, just ask and show me what you can do. We can work together and negotiate solutions.

As my Facebook group wasn't managed for a long time, I'm creating new documents today, and many changes can occur soon depending of what's needed.
« Last Edit: September 16, 2016, 10:45:59 AM by Arthur Gibraltar » Logged
ModalModule
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« Reply #1 on: September 15, 2016, 11:33:57 PM »

Let me know if you need music, sounds fun. Smiley
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Composer for hire! If you need music, of any kind, email: [email protected]
Current OSTs: http://modalmodule.bandcamp.com
My soundcloud: http://www.soundcloud.com/stephan-kalani-seguin
My YouTube:  http://www.youtube.com/user/Kalaniseguin
Arthur Gibraltar
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« Reply #2 on: September 16, 2016, 10:40:52 AM »

Let me know if you need music, sounds fun. Smiley

Hi! Sure!

I've been thinking about the main menu music for starting with, but I'd need a more deep conversation with you to explain.

Have you played Ragnarök Online?

There's a music called AbSolitude. Since we can't use it into the game because it's protected, maybe you could create a reinterpretation of it with a rock-like or electronic-like style (or introducing your musical tastes) as a in game background to be played from times to times? So we can start with this.

Add me on Facebook so we can talk (my profile has the link; but unfollow me because it's my personal profile and sometimes NSFW content comes to my feed)! I'd be very happy to share ideas and add you to a group where I'm starting to manage documents.
« Last Edit: September 16, 2016, 10:49:17 AM by Arthur Gibraltar » Logged
ModalModule
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Composer for hire!! :)


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« Reply #3 on: September 16, 2016, 01:05:31 PM »

done! Haven't heard it but I'll definitely listen when I get the chance. Smiley
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Composer for hire! If you need music, of any kind, email: [email protected]
Current OSTs: http://modalmodule.bandcamp.com
My soundcloud: http://www.soundcloud.com/stephan-kalani-seguin
My YouTube:  http://www.youtube.com/user/Kalaniseguin
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