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TIGSource ForumsJobsOffering Paid Work[PAID] Seeking creature concept artist & pixel artist for 16-bit game
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Author Topic: [PAID] Seeking creature concept artist & pixel artist for 16-bit game  (Read 1664 times)
zircon
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« on: September 17, 2016, 08:58:47 AM »

I'm looking for two artists (or one artist who can fill both roles) to work on a project I'm creating & funding. I currently have an environmental artist, and right now I'm looking for someone to work on the various creatures, beasts, and monsters of the game. This involves (1) concept art sketches, and then (2) pixel art for the ingame sprites.

Here's a simple doc with some general theme/setting concept art, to give a rough idea of the setting of the game. Think fantasy but largely focusing on wild, ancient ruins - underwater areas, flooded areas, and eventually, areas with ancient technology.

https://docs.google.com/document/d/1670kS6mUg0M28vPYyIklC9VSJPecTLuh1ITG1X0nkOw/edit?usp=sharing

For creature designs, I'm looking to avoid some of the really overdone tropes and come up with some more exciting and interesting concepts. What sort of beasts (or humanoids) could wander the ruins? Here's a collection of interesting creature/monster art pulled from various 16 and 32-bit games, to give an idea of the *type* of design/style I'm looking for.

https://docs.google.com/document/d/1eWcUaF2S-4r2BqaWsIoMTdSYVCkjhIWYXBcmjAl4waM/edit?usp=sharing

Concept Artist
The concept artist will create and sketch creature designs. The images do not need to be 100% complete; they can be a little sketched/rough, as long as it's enough for the pixel artist to create the sprite(s). Black & white is fine. I'll pay per concept image - let me know your rate.

Pixel Artist
Once we have a concept for an enemy, the sprite artist will create the actual enemy sprite. The game is on a 32x32 grid but not all creatures have to adhere strictly to that and take up every pixel. They can also be bigger as necessary (for example, tall/fat enemy sprites.) The style is aimed at a 16-bit RPG aesthetic, or 32-bit RPG similar to the concept document above. In other words, not super-retro but not modern vector style either.

Enemy sprites will only face one direction (down) but I would ideally like 3-4 frames of animation. Just subtle movement is OK. A flying enemy flapping their wings a bit, a humanoid shifting a little, etc.

I'll pay a rate per sprite/frame of animation - negotiable of course, tell me your rates.

If you're interested you can post here or PM me. Please include your portfolio.



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ZackParrish
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« Reply #1 on: September 17, 2016, 03:35:52 PM »

Fancy seeing you here. Smiley Gentleman
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Loktarius
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« Reply #2 on: September 18, 2016, 04:42:08 AM »

I've sent you a PM Smiley
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sketchosoph
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« Reply #3 on: September 18, 2016, 06:04:54 AM »

Mote sent Smiley
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Animator111
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« Reply #4 on: September 20, 2016, 01:45:42 AM »

Hello I will be glad to help !
I sent a PM.
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zomfi
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« Reply #5 on: September 20, 2016, 02:21:19 AM »

PM sent as well  Smiley
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conzeit
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« Reply #6 on: September 23, 2016, 05:34:00 AM »

Hi!

here's the portfolio

and some more creature stuff (weird how I dont have much work like that, I dig that stuff)

Will send a pm as well
« Last Edit: September 23, 2016, 05:59:24 AM by conzeit » Logged

Paul Blackford
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« Reply #7 on: November 07, 2016, 02:56:43 AM »

sounds good

Portfolio:
https://www.behance.net/paul_blackford

Email:
[email protected]
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Modog
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« Reply #8 on: November 08, 2016, 11:59:01 AM »

Portfolio: https://www.behance.net/GabrielMoon

and my email: [email protected]
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Finding what I can do better
mustardtiger
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« Reply #9 on: December 05, 2016, 05:37:55 AM »



http://mustardtigers.portfoliobox.net/

[email protected]


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nick_hashbanggames
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« Reply #10 on: December 05, 2016, 01:06:46 PM »

Hey there,

I'd love to chat about your project. Please check out the portfolio here http://trixel.newgrounds.com/

Let me know if you are interested and we can setup a first call to chat about it.
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