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TIGSource ForumsDeveloperPlaytesting[WIP] 2D Platformer
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ndnninja15
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« on: September 18, 2016, 04:47:05 PM »

Hey guys

While fooling around with OpenGL ES I made up this platformer for Android. It's still early in development but I wanted to get it into the hands of others to see how it feels as a platformer. There are two levels right now that can be accessed via the "World 1" screen that appears on first launch.

Check it out and let me know your feedback, thanks!  Beer!






And here's a video of me playing on it on my phone



« Last Edit: September 18, 2016, 05:08:54 PM by ndnninja15 » Logged
ndnninja15
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« Reply #1 on: September 19, 2016, 05:27:56 PM »

Did a bit of polishing today.

- Made the player slow down and speed up when moving instead of an abrupt halt.
- Stored level objects after initial loading so that reloading is faster after dying (got sick of waiting 10 secs to respawn, ha!)
- Have a little loading symbol pop up while a level loads from the "World 1" menu
- Collision checks for coins are now implemented though I need a way to convey that a treasure chest has been opened
- Made a new level

- Working on adding a grenade with two different types, a sticky type and a bouncy type
- Working on getting some numbers in the HUD to show number of coins
- Also cooking up some new tiles so things like the lava and the rock edges aren't so sharp

https://www.youtube.com/watch?v=z1NK6RLZ7i8&feature=youtu.be
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ndnninja15
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I make games


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« Reply #2 on: September 20, 2016, 05:25:11 PM »

I decided to add a little wall jumping mechanic today, see below







Can a mod please move this to DevLogs?
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