Did a bit of polishing today.
- Made the player slow down and speed up when moving instead of an abrupt halt.
- Stored level objects after initial loading so that reloading is faster after dying (got sick of waiting 10 secs to respawn, ha!)
- Have a little loading symbol pop up while a level loads from the "World 1" menu
- Collision checks for coins are now implemented though I need a way to convey that a treasure chest has been opened
- Made a new level
- Working on adding a grenade with two different types, a sticky type and a bouncy type
- Working on getting some numbers in the HUD to show number of coins
- Also cooking up some new tiles so things like the lava and the rock edges aren't so sharp
https://www.youtube.com/watch?v=z1NK6RLZ7i8&feature=youtu.be