Today I want to improve a bit the background to be less
minimalist or less flat, and I add some stars behind the trees, adding to these stars a
parallax effect. Isn't the best background, but the composition of it feels more attractive in my opinion, what do you think about it?.
Also, I added a new
"inside breakeables" object, insipired on the Castlevania series, I add a
mini heart who heals you less than the
big heart. Talking about healing, I also create a font to show how much hp you recover by the hearts.
You can see these three things that I add on the gif below.
Also, I change a lil' bit the collition system and what happens when you are
idling 'cause I have a glitch which makes the player invisible when you press left and right at the same time, and then jump. When the player tocuh the floor again it becomes invisible when it isn't moving (idk why, is quite farfetched btw).
So I decided to separate in two different block codes the
collitions and the
sprite change code, and the result was ...
A freaking bug with the backdash.
Anyway, it
costs me an hour was easy to solve, just adding an if condition before the
press left or right event (or how I love to call it,
the plore)
if (bd_state == 1) || (global.Obtained[1] != true) {
// Idle player code here
};
I also was able to finish a few more of the Stage 1, but that's something that I'll write tomorrow, maybe.