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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsCheckpoints and save / load data serialization binary format in unity
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Author Topic: Checkpoints and save / load data serialization binary format in unity  (Read 1739 times)
Jalapenosbud
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« on: September 19, 2016, 01:34:33 PM »

https://latenightdevblog.wordpress.com/2016/09/17/tutorial-checkpoint-saving-and-data-serialization-in-unity3d-5-3-3/

as the title and link says, its about creating checkpoints and health for your player, and storing that data into a binary format, so you can save it and later load it, for example when changing levels or respawning or something like that.

Feedback would be appreciated, as it's my first tutorial Smiley Enjoy

this is what it's gonna look like
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NightwareGames
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« Reply #1 on: December 25, 2016, 01:27:00 PM »

Thank you for this tutorials ! I'll watch it this night, so happy to see it :D
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Jalapenosbud
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« Reply #2 on: December 25, 2016, 02:52:10 PM »

Thank you for this tutorials ! I'll watch it this night, so happy to see it :D

You are welcome Smiley Hope you can use it for something :D
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NightwareGames
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« Reply #3 on: December 26, 2016, 03:14:26 AM »

Thank you for this tutorials ! I'll watch it this night, so happy to see it :D

You are welcome Smiley Hope you can use it for something :D

ofc i will ! Playerprefs bored me Sad They're not good enough
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