Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411491 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 03:25:05 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsUltra Zultra - Punch Dash Evil OUT ON IOS
Pages: 1 2 [3]
Print
Author Topic: Ultra Zultra - Punch Dash Evil OUT ON IOS  (Read 8744 times)
Oats
Level 1
*


High starch content.


View Profile
« Reply #40 on: August 18, 2017, 06:40:42 AM »

Lookin good  Kiss
Logged

eh
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #41 on: August 19, 2017, 12:06:57 PM »

Thanks for da motivation boost @Oats !

UPdATE
 Cool : what you been up to det
 Noir : nothing much, just finishing up my game
 Cool : Oh yea?
 Noir : yea
 Cool : ya add anything interesting lately?
 Noir : new boss gif, the flying birdman is attacking the player

 Cool : that looks interesting
 Noir : See ya later i need to go finish my game 
 Cool : that's fine
Logged


click to for devlog
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #42 on: August 21, 2017, 07:27:49 PM »

UPdATE

For the next couple days, i'll be posting some gifs of the game in full animation.

today only one, tomorrow more (hopefully )


Colors and Motion

second update, going to have to update my todo list with some unchecked tasks because right now i only have checked/done tasks  My Word!

 Noir : I'm thinking of releasing the game soon.
 Cool : wow, that's a big step. have you started your marketing yet?
 Noir : if i don't do any marketing i wont have to start my marketing. Think Think.
 Cool : Yea, let me know how that works out.
Logged


click to for devlog
bombjack
Level 3
***

That's me :)


View Profile WWW
« Reply #43 on: August 22, 2017, 12:14:20 AM »

I read the whole thread and this game still looks very good  Grin
It looks very fun to play. Is there any kind of demo?
Logged

ArjenAwesome
Level 0
**



View Profile
« Reply #44 on: August 22, 2017, 02:14:36 AM »

Wow, you've really made some progress there. Looking good! Did you end up with the premade or procedural level?
Logged

foofter
Level 4
****


MAKE THAT GARDEN GROW


View Profile WWW
« Reply #45 on: August 22, 2017, 05:59:35 AM »

Nice gifs! I like how it manages to have a unique look and feel, and look legit retro but also undeniably modern.
Logged


@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #46 on: August 22, 2017, 07:27:33 PM »

@bombjack , thanks! There's no demo, but hopefully i'll finish the game soon (fingers crossed).

@ArjenAwesome , it feels like i been making the game for a long time now. I ended up using a mix of procedural levels and premade levels.

@foofter , thanks for the motivation booster! I'm glad you liked the style.

UPdATE

The polishing goes on forever.


Murtles don't like being stomped on


Some fair collision box work right there

---A while ago---
 Cool : I like the game, but it's so hard
 Noir : It's suppose to be hard
 Cool : Yea i know that. But I feel like i die right before i start to have fun.
 Noir : oh.. Ok
Logged


click to for devlog
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #47 on: August 23, 2017, 11:22:32 AM »

UPdATE

More gifs. I have a large task list to go through. Every time i play the game the task list gets bigger. It's mostly stuff like slow down animation here, make background wider there, added noises to boss during second pattern right after he has lifted his leg.

I thought I was done cutting things from my game. But na I still have a lot of things to cut.

Cutting stuff makes me sad, because i get this "it's not the game i wanted to make" spiritual vibe going. But then i remember that ideas are just ideas they change and evolve and sometimes need to get cut to let other ideas shine brighter.


Super tight platforming and wall jumping, spikes kill ya like instantly

---Later That While ago---
 Noir : what did he mean by that. i wonder.
 Noir : maybe i should start thinking of my game as a whole
 Noir : the game is comfortable to play but frustrating to keep playing
 Noir : and the random ain't helping the fun
 Noir : mmm i wonder if i just....
Logged


click to for devlog
RizeoftheSummonds
Level 1
*



View Profile WWW
« Reply #48 on: August 23, 2017, 07:02:34 PM »

UPdATE

Big News! well sort of. Work on the game has been a plenty!

Mechanics-wise it's near 100% done. I'm going to spend the next weeks exporting and adding assets. This includes everything from minor UI things to the music.

Here's a promotional image thing i been working on also.


It's not the final one.

 Beer! Here's to hoping everything turns out as planned or better. (completing the game wise)
You logo looks badass!
Logged

EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #49 on: August 24, 2017, 09:36:40 AM »

@RizeoftheSummonds Thanks!

UPdATE

A few weeks ago i did a huge design change to Ultra Zultra.
A little background, Ultra Zultra was suppose to be a rouge-like platformer taking the great re-playable elements of a rouge-like and mixing them with the awesome play style of a platformer. The idea sounded great to me.

Fast forward a lot of implementation and mental design work, I ditched a lot of the rogue-like elements and now call the game an action platformer. Tight controls, lives, easy to understand but tough to beat levels. 

When I started implementing the changes I couldn't work on the game anymore. I felt I had changed it too much. So instead I design a bunch of it on paper (actual design 0_0). It didn't help much and alot of the things I design I don't plan to add them to this game but it did make me feel like the game was mine again.


Tight wall jumping

---Present Day One week ago---
 Cool : See i died again! wait... I can still keep going?
 Noir : yea as long as you got lives you can keep playing
 Cool : ah and the stage doesn't get randomized
 Noir : nope, aslong as you don't hit the game-over screen the stages stay the same
 Cool : lives.. huh
 Noir : yup
Logged


click to for devlog
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #50 on: August 28, 2017, 08:48:04 PM »

UPdATE

I'll be spending these next few days taking care of things like options and super nasty edge case bugs, so super fun times ahead he he

here's a new gameplay video with the new music i hope you enjoy it.





(please give it a like if you liked it he he )

----of course----
 Cool : A soft launch
 Noir : Yea, think of it as my marketing strategy
 Cool : a few weeks ago you didn't have a marketing strategy
 Noir : exactly



--after thoughts--
lately i've be wanting to make ultra zultra bigger than what i currently will have. Like more bosses and more areas, more of everything but the thing is that i'm all out of resources he he  Beer! here's to hoping this one sells enough to make a uber sequelr
Logged


click to for devlog
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #51 on: August 29, 2017, 06:37:26 PM »

UPdATE

Today i spent most of the day re-implementing the spawning system.
Before i had a very gc heavy implementation, mostly due to laziness.
But after today i made these neato factories that spawn and pool objects.
My high spec pc doesn't feel the difference, but my old laptop runs way faster now when facing multiple objects spawning multiple other objects.


---Prototype Woe---
 Noir : it keeps lagging on the same spot.
 Noir : better make sure i'm not doing anything dumb.
 Noir : this.. code looks really bad.
 Noir : no... is this still prototype code?!?
 Noir : sigh..time for some refactoring...sigh...
Logged


click to for devlog
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #52 on: September 07, 2017, 08:41:10 AM »

UPdATE

I've been quiet lately finishing up some polish work and changing small things.

You can Play the game now over at http://www.newgrounds.com/portal/view/698998

Looking for feedback here or there, much appreciated.

Check out this story panel.
Logged


click to for devlog
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #53 on: September 08, 2017, 12:36:40 PM »

UPdATE

Invisible Bugs are interesting. I swear I played over and over looking for anything that look off, it was exhausting.
Everything seem fine!
But right after i released it, boom GLITCHES.
Do these bugs only appear to the chosen few and become invisible to the rest of us until one of the chosen find it?!?!

Game Development is strange.


The Extreme attack.

Side stuff.
Now that i had some people play the game, I really want to add more stuff to it.  Mostly just another hand made area and boss.
But before that I'm going to fix some glitches.
Logged


click to for devlog
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #54 on: October 23, 2017, 12:55:16 PM »

New Trailer






Finally getting around to releasing on IOS and I'm looking for some Test Flight Testers

If your interested send me a hiya! at [email protected]

checkout the new trailer and promotional image.

Being a programmer and pseudo artist it was a incredibly hard to make the promo image, but after long nights of self doubt. I finally got did it.  It turned out alright. WAY different than what i had in my head though.  Wasn't too surprised by this though since most of my game ideas turn come out way different than originally thought xD
 
Logged


click to for devlog
EditinLuv
Level 0
***


Menace with Grace


View Profile
« Reply #55 on: November 21, 2017, 11:28:33 PM »

Hey! I been working on a new promo piece for the ios release of Ultra Zultra



Unlike the previous piece, with this one I wanted to have a cleaner look the main hero.
Cleaner colors and designs.

Here is the original line work


and this is with the flat colors only (ugghhh)


This is the close to final version


Working on this piece i felt like things were beginning to come together more, like putting a final ribbon on Ultra Zultra.

Hope you liked the work in progresses

Logged


click to for devlog
Pages: 1 2 [3]
Print
Jump to:  

Theme orange-lt created by panic