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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsMaster LibGDX Game Development One Video Courses
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Author Topic: Master LibGDX Game Development One Video Courses  (Read 2240 times)
gamer
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« on: September 20, 2016, 01:55:43 PM »

Big Discount Master LibGDX Java Game Development Video Course

https://www.udemy.com/master-libgdx-java-game-development-and-beyond-volume-one/?couponCode=TIG_10

This is only LibGDX Course that will teach you how to use Entity Component Systems to create games with LibGDX Java Game Framework.

This course is completely project based, and we are going to create fully featured games from scratch using different approaches and techniques that LibGDX offers.

We will start with simpler games so you will be comfortable if you never used LibGDX before.

If there are any problems or issues that you encounter i will try to respond as fast as possible with as much details as i can, sometimes I may ask you to send me your code which will make it a lot easier to help you. That way you will benefit even more from this course.

We are going to start step by step, from drawing simple image to creating nicely structured and extensible game.

With step by step approach you will be introduced to main libGDX concepts and you will learn enough details to understand how everything works.

We will go through important LibGDX classes (Camera, Viewport, Batch...) step by step which should give you enough information on how to use those classes and how they work.

All project files will be included and you are free to use them for anything that you like, personal or commercial use. Through the course we will create utilities that will help us to debug games, all utilities can be used in personal and commercial use. The only limitation is that you cannot use assets or material from this course to create another course.

In this course whenever we learn something new, we are going to create simple example or experiment and after that we will apply that knowledge to game.

Lets take a look at the games and what are we going to learn inside of this course.

First we will make tool that has LibGDX application embedded in itself which will help us to easily run and test simple experiments. Through experiments you will learn details needed to create your own game from scratch.

All the experiments will be in same project so you can always go back and check simple example to remind yourself and see how it works.

After creating tool we will make simple game called Obstacle Avoid. In this game goal is to survive as long as possible and avoid obstacles that fall from the sky. Besides of creating our game logic we are going to create menus and different screens that our game needs.

You will learn how to manage assets in our game and benefits of using asset manager. When we complete our games with first approach we are going to learn how to use Entity Component Systems to recreate same games and compare what is different.

You will learn different approaches so in your future games you can start with any approach that is best for your game.

After learning all approaches you will be equipped with more than enough knowledge to continue improving yourself in the field of game development using LibGDX Java Game Framework. You will be able to create your own games and game prototypes from scratch.

If you ever had an idea for great game, then enroll in this course and learn all the tools and knowledge that you need to develop your next hit game.

Note: This course is mainly aimed for beginners, some of content could be also useful for advanced LibGDX users.

Over 20+ hours of content + quizzes + exercises.

Enroll Now and you wont be disappointed!

Previews available in Preview Lessons and YouTube
https://www.youtube.com/channel/UCrpo541wJSwBR_MhQ6naSBw
« Last Edit: December 15, 2016, 07:17:20 AM by gamer » Logged
ndnninja15
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« Reply #1 on: October 02, 2016, 02:36:34 PM »

Cool, any chance of getting a few trial tutorials?
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gamer
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« Reply #2 on: October 12, 2016, 12:36:58 PM »

There are few on youtube channel please check here https://www.youtube.com/channel/UCrpo541wJSwBR_MhQ6naSBw
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gamer
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« Reply #3 on: October 17, 2016, 01:09:14 PM »

Hey there
big discounts on LibGDX Courses limited offer!

This course is completely project based, and we are going to create fully featured games from scratch using different techniques that LibGDX offers. You will also learn how to use advertising platforms to MONETIZE your game and how to write cross platform code.

We will start with simpler games so you will be comfortable if you dont have so much experience with LibGDX. Some basic knowledge of LibGDX is required (for exampl how to use Camera, Viewport, Batch).

If there are any problems or questions that you encounter i will try to respond as fast as possible with as much details as i can, sometimes I may ask you to send me your code which will make it a lot easier to help you. That way you will benefit even more from this course.

All project files will be included and you are free to use them for anything that you like, personal or commercial use. Through the course we will create utilities that will help us to debug games, all utilities can be used in personal and commercial use. The only limitation is that you cannot use assets or material from this course to create another course.

This course will teach you have to create custom modules for your game where you can put commonly used code and reuse the same code in other games.

Lets take a look at the games and what are we going to learn inside of this course.

First we will make good old snake game which i call Simple Snake. Goal in this game is to collect coins and avoid collision with snake body.

After creating Simple Snake we will make more complicated game called Circle Jumper. In this game goal is to survive as long as possible. Scoring is based on collecting coins and avoiding obstacles.

Besides of creating our game logic we are going to create menus and different screens that our games need.

After completing Circle Jumper Game we are going to learn how to MONETIZE your games using advertising platforms.

You will learn different techniques of game development so in your future games you can start with any technique that is best for your game.

After learning different techniques you will be equipped with more than enough knowledge to continue improving yourself in the field of game development using LibGDX Java Game Framework. You will be able to create your own games and game prototypes from scratch.

If you ever had an idea for great game, then enroll in this course and get knowledge that you need to develop your next game.

In this course you will find useful exercises.

I hope to see you inside!

Get it here for 20$ only:
https://www.udemy.com/master-libgdx-java-game-development-and-beyond-volume-two/?couponCode=TIG_FORUMS_20

If you still did not got volume One you can get it here for 10 bucks only
https://www.udemy.com/master-libgdx-java-game-development-and-beyond-volume-one/?couponCode=TIG_FORUMS_10
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