September 7:A mini-post mortem on Sprint Fail #1What went well:
+ Sprint kick started productivity, rails enhanced focus
+ Asked for help and got it, expert advice trumps gut feeling
+ Stole liberally from Google Images to save time
+ You can buy a giant whiteboard at Lowes for $10. $10!!!
+ Julian Chunovic disruptions, delayed my sprint, saved my life
+ I had what I needed, success was possible
+ I improved a broad set of skills a little bit, quickly- Level Up!
What didn't go well:
- Spent two hours one day looking for colored dot stickers...unused
- Bad job setting expectations with Megan, consistently late to dinner
- Skimmed the book as I went instead of re-reading before starting
- Over-scoped the minimum needed to answer Sprint Questions.
- Time spent face-booking is time I could be working/eating dinner
- Got too precious over small details before testing the rough
What I know now:
*There are no examples in the Sprint book of one person starting from nothing. In each story the brand, the product, the service, they exist and the Sprint serves to test solutions for one aspect.
*Instead of making an interactive prototype, I could have started with three fake App Store screens, each with a different icon and description of one of the three key features of my game. Then asked potential customers which one they like best, how they would expect the game to play, etc. At the same time, show those App descriptions to Engineers and asked them to best guess rank them in terms of difficulty and time to develop. If in the opinion of the Engineers, none of them could be made in under a month, Sprint Success. If none of the target customers are interested in the mechanic or excited to play, Sprint Success. I never had to make what I chose to in order to find out if I was even in the ball park.
*There are check lists in the back of the book for every day, not just the first, and it has everything neatly time-boxed. Wish I had seen that sooner and I wish I had bought a large visible timer. When you get heads down, time disappears. When a clock is right in front of you, it stays top of mind. Is that good or bad, I don't know. But I would have liked to have try it and see how I felt about it. Instead I indulged and paid the price of work/life unbalance and a failed sprint. Dev Madan, long ago, gave me some pro advice- Real artists SHIP!
*In the book, there are specific instructions to follow ALL THE STEPS for your first Sprint. I didn't.
*Something is better than nothing. I have a foundation, I have the materials. A clear vision of what my over scoped prototype should look like and how I can test it. All that is needed is to let the first fail roll of my back and get right on to the next!
September 8:(11:29 am)Sprint UPDATE: Made a proto-prototype! Play it, leave me some feedback. Thank you everybody
https://marvelapp.com/3i4abfj/screen/15034668Here is how you download to your phone so you can play it like a normal app-
(4:06 pm)I mocked up a version of what the game might look like after you have been playing it for a while to help me think about what needs to be added/taken away...and have a little fun-
September 9:Sprint UPDATE: Sprint Complete. Cool.
I said this before but there were a lot of circumstances I faced that weren't in the book so I had to improvise one way or the other and therefore could not, perhaps, test the process as it was meant. I riffed on it, re-tooled it for what I could do. I'm not 8 people, I'm one and I didn't begin with something, I began with nothing more than "how can I make a game about dog rescue?". I didn't complete the process in 5 days, but I achieved a version of it in 9. So would I recommend it? Yeah! I would. I am excited to try it again. And if you are excited to try it, I hope my mistakes, solutions, and improvisations are somehow useful to you.
I have answers to two of my sprint questions. This goal IS capable of generating enough excitement to obtain the necessary staff and funding. I know much more specifically who the audience is for this game and what they want to see.
The last question, can a playable prototype be made in one month? Let's find out
I want to wrap up this sprint by giving credit to some sources I stole from.
I tracked down the artist I was ripping dog drawings from off of pinterest. Her name is Lili Chin and if you love dog art you should visit her site:
http://www.doggiedrawings.net/I won't use her art in the actual game but, in the time I had, her art was closest to what I imagined using. Clean, iconic, cute but not saccharine
I stole my button icons from so many google image searches I can't list them all, but I didn't make those. I wanted rounded corners, chubby lines, clean appealing shapes. Looked for what matched that.
Stole that menu bar from Facebook. I stole that straight up.
Games that directly influenced this game are:
Reigns, for inspiring me to make something in my limits.
Neko Atsume, for the leave and come back idea.
Clash Royale, for layout and UI ideas.
Papers Please, for the concepts of doing a good job in the face of realistic consequence and daily event/cost systems.
Pokemon, for the collection and starter decision
This whole project is directly inspired by, and in some ways a love letter to, Ellen Marett Hoffmann and Wombat. Ellen works with Forgotten Dogs Rescue, a foster home based rescue organization. If you would like to learn more about that, the website is:
http://www.forgottendogsrescue.com/ I would hear Ellen making calls, daily, trying to find good homes for neglected pups. I believe her heart can create positive change in the world because I know how it has changed me.
That's all for now. If you played the prototype, filled out the survey, left me a message, wished me a happy birthday (haha!), gosh guys, it makes a difference. You are pushing me forward and I guess it just makes me want to be better so I can be worthy of that. In the mini-postmortem I said that maybe too much time was spent on facebook. I take that back. I am in a room by myself most the day. I need people
**Contacted by Couch Sprite. We meet, discuss each other's games and needs. A deal is struck!**