Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1392612 Posts in 66980 Topics- by 59825 Members - Latest Member: paulsharry23

June 17, 2021, 07:08:31 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsTurpedo - Aquatic Arcade Action
Pages: 1 [2]
Print
Author Topic: Turpedo - Aquatic Arcade Action  (Read 4893 times)
Snö
Level 0
**


View Profile WWW
« Reply #20 on: December 20, 2017, 01:59:27 PM »

Hey thanks a lot HiddenNatureDsn!
Here it is some more environment progress, having finally some free time Smiley

« Last Edit: January 16, 2018, 04:22:35 PM by Snö » Logged

GainDeveloper
Level 0
**


View Profile
« Reply #21 on: January 06, 2018, 08:25:36 AM »

It's been a busy few weeks around Christmas & New Years but we've made some good progress!
Snö has reworked the UI and worked more on the first phases background art. He's still working on this and I'm sure you'll get some new shots soon Wink


I've been learning how to do particles and vfx, still need to work on timing on these but got to finish this game some time!




I've mocked up our underwater explosion effect. Probably the most important in the game!


We will also be attending the Stockholm Indie Game Dungeon to demo the game. If any of you are in the area there's still spaces left!
Logged
Snö
Level 0
**


View Profile WWW
« Reply #22 on: January 16, 2018, 04:18:42 PM »

Hey guys! Update on some new stuff Smiley

UI (Menu, new cards & player iterations)









Art (some more progress on the first level, tentacle)





Hope you guys like it!
If you around tomorrow in Stockholm for the Indie Dungeon, come and say hi!
« Last Edit: February 15, 2018, 04:10:32 PM by Snö » Logged

Snö
Level 0
**


View Profile WWW
« Reply #23 on: January 21, 2018, 03:10:31 AM »

Hey, some more progress, art for our barracudas!
Hope you like it!

Logged

GainDeveloper
Level 0
**


View Profile
« Reply #24 on: February 13, 2018, 12:28:21 PM »

Hellloooo tiggers!

We are still hard at work on getting Turpedo finished. Snö is working on the level art for the second area, it's already looking awesome so no doubt he'll be showing it soon!
I added jelly fish to the game. Still need to add turning animations but they are already quite fun. They bounce back torpedo's just like real life!


I also mocked up how the falling debris might look. Colour and material is quite off but will work on that when we get it ingame!

Logged
Snö
Level 0
**


View Profile WWW
« Reply #25 on: February 14, 2018, 03:17:58 PM »

Hey turpedos! Here is some progress on the second level! Still early days, hope you like it!

« Last Edit: February 14, 2018, 04:31:26 PM by Snö » Logged

interrit
Level 0
**



View Profile WWW
« Reply #26 on: February 14, 2018, 11:16:36 PM »

Shooting fish with torpedoes, this is so down my alley. Hand Joystick

Lovely atmosphere as well!
Logged

Snö
Level 0
**


View Profile WWW
« Reply #27 on: February 20, 2018, 04:09:59 PM »

@interrit Thanks a lot for your comment! Hand Thumbs Up Left Hope you like the game when released Wink
Logged

Snö
Level 0
**


View Profile WWW
« Reply #28 on: February 23, 2018, 06:32:15 PM »

Hey ppl!
Update on the art for the second level!


Hope you like it!
Logged

GainDeveloper
Level 0
**


View Profile
« Reply #29 on: March 03, 2018, 01:20:59 PM »

Hey folk!
Another update for Turpedo Smiley
I finally removed the infamous default Unity resolution popup and implemented our own settings menu. Was pleasently suprised how nicely Unity responds to changing  resolution during the game. I've only added a handful of options so far. Any recommendations for any other settings?

I also did some tests with getting 4 player working. It wasn't something we initially intended but after it being asked so many times during our last play test we wanted to give it a try. Thankfully Rewired made this really easy and we only had a handful of bugs.

Finally I made the debris for the powerups. Need to work on the effects a little more but it's good to be replacing so many prototype assets.

And a little bonus tentacle grabbing gif Wink

Thanks!
Logged
Snö
Level 0
**


View Profile WWW
« Reply #30 on: March 04, 2018, 05:10:24 PM »

Hey there! Some update on our submarine!



Logged

Snö
Level 0
**


View Profile WWW
« Reply #31 on: March 08, 2018, 04:28:42 PM »

Hey there!
Some more progress into the Abyssal fish, finishing the textures!



And in the editor
« Last Edit: March 08, 2018, 04:38:11 PM by Snö » Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic