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TIGSource ForumsCommunityDevLogs[PC, CONSOLE] Afterglow 20.51
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TonyManfredonia
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« Reply #20 on: December 07, 2016, 04:01:10 AM »

Woooooah the latest GIF is incredible!

I always love when early development screenshots come to life in motion Smiley
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« Reply #21 on: December 15, 2016, 04:50:04 AM »


Hi guys! We love receiving feedback about Afterglow 20.51, so first of all let's answer them!


I love these aesthetics! normally in conventional low-poly games (this seems to be like low-poly hehe I could be wrong) everything looks polished and clean... not here, the rough paper-like textures gives realism and uniqueness, loving it! keep that way man  Coffee

You're right! We wanted to make a low-poly game (as much as possible with our knowledge) without leaving aside an interesting and striking aesthetic. We're really thanful about your comment! :D

I love the visual style too, it's a great way to make simple models appear amazing. When I first saw the image, I instantly though about the movie "Source Code", probably because you seem to be locked up in a train and with amnesia. And it's a powerfull feeling for a game to have, prety clostrophobic and anxiety inducing. Is it the kind of feeling you are looking for?

Yes, it is. We try to convey a sense of bewilderment and loneliness that makes the player feel the need to investigate what happens on that train. That's why we made the characters without facial features and a "fragile" environment. We hope that you enjoyed what you have seen and follow our progress, we're really grateful for your words!


Woooooah the latest GIF is incredible!

I always love when early development screenshots come to life in motion Smiley

Thanks! We hope that as soon as possible we could show more new pics and gisf about Afterglow 20.51. So , we're waiting for more of your comments! Smiley



This time we want to show you our last character -totally finished- for our game. This is Alma and all those colors reveal what she really is. The new lighting that we have created also gives to her a great look. Beautiful, isn't it?  We hope we can show you how she moves through our paper train very soon.



Do you like our mystical Alma? Smiley

If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/
· Twitter: https://twitter.com/NuggetTeamDev
· Facebook: https://www.facebook.com/nuggetteam/
· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w

All comments and advices will be received with open arms and greatly thankful!
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Afterglow:  Emotional synchronization on a paper train.
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« Reply #22 on: January 12, 2017, 06:36:59 AM »


Happy New Year! (Yes, it's January 12th...)

Since the beginning of the year we're working really hard for a new opportunity that has been presented to us: PlayStation inaugurates its PS Games Camp in our city (Valencia). That has forced us to work harder and better -and faster- than we had planned, but we're very proud of the results we are getting.

Next week, we could show to us more about our work, but for the moment we wanted to show how we can remove The Fear from our cute Lunchy:


If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/
· Twitter: https://twitter.com/NuggetTeamDev
· Facebook: https://www.facebook.com/nuggetteam/
· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w

All comments and advices will be received with open arms and greatly thankful!
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« Reply #23 on: January 19, 2017, 04:29:31 AM »


Hi guys!

There's some news -beauty news- that we want to share. Last week we were making a lot of new animations, programing and cinematics to make a little video about Afterglow 20.51. The video is not ready yet, but we have recorded some of the best parts we made.

Here’s the 4 emotions with wich we could Synchronize ours with all the characters in Afterglow 20.51: Rage, Fear, Happines and Sadness. Those changes are provisional but not so far from what we want to achieve. We’re searching music and effects that help us to get the perfect sensation to each emotion and drawing some decals to support this insights.
Dou you like? Don't think, just feel Smiley


If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/
· Twitter: https://twitter.com/NuggetTeamDev
· Facebook: https://www.facebook.com/nuggetteam/
· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w

All comments and advices will be received with open arms and greatly thankful!
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« Reply #24 on: January 24, 2017, 02:33:11 PM »

Woah. Interesting art-style!
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Matthew Doucette, Xona Games
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« Reply #25 on: January 24, 2017, 09:26:33 PM »

Fresh, unique look. Definitely sets your game apart. I like the visual effects that you're using for different emotions. It's this kind of detail that makes a game special. Great job!  Beer!
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« Reply #26 on: January 30, 2017, 04:52:31 AM »


Hello tigsource! Last week we found some comments about our last updates -and this is amazing- so, let's answer them!:

Fresh, unique look. Definitely sets your game apart. I like the visual effects that you're using for different emotions. It's this kind of detail that makes a game special. Great job!  Beer!

We're trying to polish that visual effects to achieve an unique "feeling about each emotion", clear and powerful. We really appreciate your words!  Coffee

Woah. Interesting art-style!

Do you like it? Thanks! We're working really hard to create an striking aesthetic


Well, now, the news. We have recently integrated elements that are closely related to Synchronization of Emotions and the puzzles. These "particles" are, literally, the atomic representation of the four emotions with which we will play in Afterglow 20.51. We have decided to integrate these elements as a different way of solving puzzles and as a way to complete the aesthetic of absorbing emotions.



What do you think about it? We think it's a great decision!  Smiley

If you want to see more things about the game you can follow us in:



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« Reply #27 on: January 30, 2017, 10:26:59 AM »

Nugget Team,

I like it (the art-style) a lot. It's unique. And that's impressive to accomplish today.
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Matthew Doucette, Xona Games
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« Reply #28 on: February 07, 2017, 01:47:03 AM »


Happy monday to everyone!

Nugget Team,

I like it (the art-style) a lot. It's unique. And that's impressive to accomplish today.

Thanks buddy Smiley What do you think about our emotional mechanic? We're trying to create an creative-interesting way to solve the puzzles and relations with others.


Lately we have been working on the third and last wagon in afterglow 20.51. It's a place divided into individual rooms full of nooks and objects with which we can solve situations and unveil many of the mysteries of the history of our train. Take a look!


If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/

· Twitter: https://twitter.com/NuggetTeamDev

· Facebook: https://www.facebook.com/nuggetteam/

· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w


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« Reply #29 on: February 07, 2017, 10:54:43 AM »

I think your Emotion Sync is most interesting. I am not sure exactly how it will work, but I wish to learn more about it! I am curious how it will become a mechanic in your game. Apologies if you have already explained much of this beforehand and I have missed it.
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Matthew Doucette, Xona Games
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« Reply #30 on: February 14, 2017, 01:42:14 AM »


I think your Emotion Sync is most interesting. I am not sure exactly how it will work, but I wish to learn more about it! I am curious how it will become a mechanic in your game. Apologies if you have already explained much of this beforehand and I have missed it.

Don't worry! We will be pleased to explain how it works  Smiley The Emotion Sync mechanic is the main mechanic in Afterglow 20.51. It allows you to exchange your predominant emotion at that moment with the emotion of another character. For example, if we have Sadness, we can exchange that with the Wrath of another character, then we will be angry and the other character sad. This allows us to get certain reactions and collect important information to uncover all the unknowns in the history of the game: who we are, what we do there, what happens in that train ...


On another level, we have been preparing some pics to build our Press Kit. In the next updates we will go up to teach you in depth how we have built Afterglow 20.51.

Today, we start with the stage and the main props:




If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/

· Twitter: https://twitter.com/NuggetTeamDev

· Facebook: https://www.facebook.com/nuggetteam/

· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w

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