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TIGSource ForumsDeveloperBusinessTurning Players into Followers
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ClaudioA
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« on: September 27, 2016, 12:15:11 PM »

So, I released my first game Power The Grid - Energy Management Tycoon on gamejolt a month ago.

It was great to receive a lot of plays, but despite receiving a general positive reaction, close to zero players chose to follow my game in any of my external channels (Facebook and Twitter).

This is very important for me as I trying t build a community around my game so I can think about launching a kick-starter for the full game down on the road.

Stats1 here => http://imgur.com/a/vrirn

As you can see I got around 40 follows from players registered on Gamejolt but neither those activated any external channel.

In the description I clearly show the links and their importance (to get updates)

Stats 2 =>http://imgur.com/a/0aovW

Game page => http://gamejolt.com/games/power-the-grid/181325


How do you turn your players into followers?

One answer could be that my game is not exciting enough and I should try a different approach to my mechanics.

Other could be that I am not directing players effectively, or giving enough clues.

What do you think?
 

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ndnninja15
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« Reply #1 on: October 01, 2016, 09:35:14 AM »

I've heard an idea tossed around that social media not only isn't necessary for a game to take off but in all likelihood probably isn't the way to pitch an indie game anyways. This same idea argues that it has everything to do with the game itself.
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NicMagnier
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« Reply #2 on: October 01, 2016, 11:25:23 PM »

The link to twitter and Facebook are not visible enough. They are links in the middle of the game description.
Since people avoid reading as much as possible, most of the player will simply never see the link to twitter or Facebook.

People follow the game on Game Jolt more easily simply because the button is there at the top.

You also have to ask yourself why people will follow the game on twitter.
From your timeline it seems it will be mainly interested for people who are invested in your game and want to now when there is something new to it.
Realistically this is a pretty narrow audience. Doesn't mean this is not useful and important but it would explain the low engagement.
you had 2400 players only a fraction would read the description, only a fraction of them would click a Social Network link and only a fraction of them would be interested in the content you share there.

I think having a more personal voice is more appealing. So asking people to follow your own twitter account might be more attractive. People might be more interested into following the guy who did the game, what he is working on, like etc.. than an auto promotional account with just some updates. In short, on social media content is as important as in a game. people will follow good content.

But if you plan to have a kickstarter in the future maybe my website might be useful: http://whenitsd.one
You can create a page that people can subscribe to to get informed when (if) you launch your kickstarter campaign for the game
Since the purpose is clearer you might get more follower in this channel.
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http://whenitsd.one - To let people know when your game is done
ClaudioA
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« Reply #3 on: December 13, 2016, 09:24:03 AM »

Thanks for your input, I changed the position of the links. Let's see how it goes.

I have also added a link to my newly created Patreon campaign, you can track my progress here: goo.gl/J2ZmT0

I already released a new build and got one supporter, I am excited about this.
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