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TIGSource ForumsCommunityTownhallPaladin - twin-stick, retro, neon shooter
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PaulCunningham
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« on: September 27, 2016, 11:32:59 PM »

Hello everybody!

My name's Paul and I'm a game developer! - I've been a hobbyist for ages but just recently decided I'd take the plunge and try this indie thing for a while.

You can usually find me hanging out on Twitter over at https://twitter.com/PumpkinGames talking about game dev in XNA / Monogame / FNA / C#

My current project is called Paladin and it looks like this...



Roots in Defender, with a 360 degree twin-stick control scheme and an upgrade mechanic.

I'm trying to get it on Greenlight, which is a bit of a culture shock to say the least :-)
http://steamcommunity.com/sharedfiles/filedetails/?id=770545370

Hopefully coming to some consoles next year as well.

If it's not your thing, come say hi anyway and chat about code / effects / games :-)

Regards,
Paul
http://www.pumpkin-games.net
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starsrift
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« Reply #1 on: September 28, 2016, 03:02:46 AM »

Change the name of your game.
Paladins.
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
PaulCunningham
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« Reply #2 on: September 28, 2016, 03:20:47 AM »

Hi!

Aye, someone posted that in the Greenlight comments - not sure what to do as I've already reserved the name with Microsoft for ID@Xbox.
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PaulCunningham
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« Reply #3 on: September 30, 2016, 06:59:10 AM »

A brief history of Paladin in pictures. According to Twitter work started around 24th November 2013 - wow, nearly 3 years ago.
The game uses C# / XNA on Windows and FNA (fork of MonoGame utilising SDL2) for OS X and Linux.

















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