My gut feeling is your PC game absolutely needs to be on Steam for a chance to make it these days
It's 6-7k dollars I presume?
Putting Guacamelee into YouTube search - the results are rather solid. They've been on IGN, TotalBiscuit and many other big channels. Many videos have few hundred thousand views and one on the first page of search results have over 1.5 million! Now, $7000 works out as around £5400 (I'm in UK) - if that's what they've achieved for Guacamelee for this budget I'd say it's awesome results.
I wonder what VIM Global could achieve for an industry noname with a game in a smaller price bracket?
Also, I suppose it's best to initially keep working on my own marketing efforts and building the hype until I've got the game Greenlit - and then contact guys like VIM for the final marketing push, once there is (hopefully) a little noise about the game around already?
Thanks,
L.
Thanks - they asked me "so when is your game launching?" and were a little surprised to see that I didn't have Greenlight yet. They said they could still go for coverage but implied that Greenlight was a necessity.. so I gotta market before I can market, lol.
$7000 was the price they gave me for promoting a small SHMUP over the course of a few weeks. They recommended launching in the next several weeks before holidays, or early next year.
I believe Guacamelee had a much more involved (longer) build-up, so probably cost much more.
$7000 is a lot for me right now.. while the possibility of getting press & greenlight sounds promising, my gut feeling matches yours - greenlight first. I'm going to have to decline their offer for now and keep grinding on grassroots & work on other projects. One day!