Whoa that's heaps of feedback, thanks for playing the game!
I'll respond to your comments in order
- I'm really glad you liked the combat. We spent a lot of time trying to get that to feel satisfying so I'm glad it paid off.
- Yeah, that's fair enough about the UI for dialogue.
- Noted
- If the room you're talking about was the village with all the people in it, we have actually fixed that transition to make it more consistent since then.
- The sheer drop has also been fixed since we uploaded that build
- Sound effect for the health orbs isn't a bad idea. I think we just never thought of that / didn't have time
- Dashing through doors is actually a bug, and it has been fixed since we uploaded that build. I can't remember if we also made it more obvious what you need to do in that particular scene too, but you're not really supposed to dash through the door
- I think we might have turned the glow down a bit but actually that's good to hear, I hadn't thought about how it would affect your ability to tell what the enemies are doing
- Yeah, if we have time I'd like to make the small doors a bit more intuitive. The way they spawn you away from the door is a bit weird
- Hehe yeah, the dashing through doors bug was a bit inconsistent and only happened on some doors. We made them all solid since then though
- I think I know the encounter you're talking about and yeah, there isn't any real reason it opens the door before you kill all the enemies. That is also a bug
- I'll let the guy who designed most of the levels know you said that! Verticality was actually a bit of a challenge in this game because of the fixed perspective, but most scenes ended up pretty good after a few design iterations
- Yeah, we turned the tolerance for the falling animation down a bit since making the last build
- There is a bug where the small doors don't always work
- That falling sequence playing twice is definitely a bug! I think we fixed it because it didn't happen in the test run through I did today but I should probably test it a few more times
- Yeah, the knock back on the big teeth boss is a bit crazy. Might tweak it
- You should be able to leave all honey pools so that's definitely a bug
- I guess landing on honey and then falling does look a bit weird. Noted.
- That item was probably a key. Since making that build we added the number of keys you've collected out of 5 to the HUD, so hopefully that makes it a bit more obvious
tl;dr, that's all awesome feedback. We should have a new build very soon so I'll update this when we do :D