Pretty new-ish gamedev here (only started toying with Unreal the start of 2016, moved towards Unity by the end of 2016), but I've already got abandoned projects to speak of:
Combat JugglVR:
https://taps1992.itch.io/combat-jugglvr My reasoning behind this game was to try and make juggling a bit more "accessible" to the average joe. It then boiled down to having the same core game concept as Pong, where you're gonna try and not drop the balls from your controller, but obstacles would fly in your direction. The other controller would've been used as a bat to swat the objects out of your way. But logistical challenges made it hard for me to try and push the proper VR version out, so I'm left with a keyboard version. I'll post some screencaps here some other time. Made on Unity.
The Fallen Dynasty:
https://taps1992.itch.io/the-fallen-dynasty-demoI am a fucking Chinese history nerd, so a lot of the worldbuilding I had for this game drew heavy inspiration from Chinese classics like ROTK, and the setting is an alternative history China and its Point of Divergence is if the Qing dynasty was reclaimed by the Imperial Han. I intended to get this game out when I found a much bigger team to work with, but I wanted to work on something smaller just so that I can say "hey I shipped a game!" so I've put this in the backburner sometime in Q3 last year. On hindsight, the character introductions are really bad. I still plan on revisiting this in the future and turning it into a 2D/2.5D action RPG so I've been documenting different ways to approach the story. Could also be using this time to prototype on Unity but a current project I have is now occupying my time on Unity, so ehh. Made on Twine.
Good to know I'm not alone lmao.