Thanks! It's been about three months. The game is in Unity.
My goal is to make the most accessible colony/world builder sim.
It's open-ended, so there are going to be a lot of ways to play it. You could build farms and peaceful societies, craft machines, or set up monster beacons and play tower-defense in your bases. Eventually, I want to even put in summonable world-bosses that you could speedrun. I'm going to start a devlog thread today.
Hmm, that sounds very ambitious
What will be the goal for Milestone 1 of your game - in past, I've heard so much different Indie gamers that they want build up everything but at the ens they lost their visions due to lack of planning.. That shouldn't be meant as an verbal attack of course!
What do you think?