Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 04:40:19 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsGesture-based mobile RPG
Pages: [1]
Print
Author Topic: Gesture-based mobile RPG  (Read 902 times)
tyrondis
Level 0
*



View Profile
« on: October 14, 2016, 07:52:37 AM »

Hi there,

I just started working on a mobile RPG that uses gesture detection for spell-casting. This is a very early preview of what it will look like:



For now I am still using placeholder art (with the permission of the creators to use it for my prototype). But I am already in the process of contracting artists.

Follow @HappyPaladin on Twitter or this DevLog to stay informed.

Cheers
Tyr
« Last Edit: October 17, 2016, 10:21:03 AM by tyrondis » Logged

fingerman
Level 1
*



View Profile WWW
« Reply #1 on: October 14, 2016, 09:38:27 AM »

Hi, looks neat. I have worked on something similar in private. What theory are you using to detect the shapes?
Logged
tyrondis
Level 0
*



View Profile
« Reply #2 on: October 14, 2016, 10:21:33 AM »

Hi, looks neat. I have worked on something similar in private. What theory are you using to detect the shapes?

Thank you! I use this algorithm:
http://pokristensson.com/increc.html
Logged

tyrondis
Level 0
*



View Profile
« Reply #3 on: October 17, 2016, 10:20:37 AM »

Today I enhanced the battle system. Now the enemy attacks the player:



and dies when his health reaches zero:



A little more insights into the technical side of my game:
I use libGDX and Kotlin as my development tools and I currently target Android and iOS.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic