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TIGSource ForumsCommunityTownhall[iOS][Android] Not a Clone: a satire on the mobile game market
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Author Topic: [iOS][Android] Not a Clone: a satire on the mobile game market  (Read 291 times)
Omiya Games
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Experimental #OneGameAMonth challenger. よろしく!


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« on: October 15, 2016, 02:08:13 PM »

After 2 years of development, and posting our weekly progress report on the Devlog board for a very long time, we've took our #OneGameAMonth Prototype and turned it into a full-blown mobile game!



Quote
What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass?

Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody mini-games, you must play through them one after another, chaining your successes into the highest score possible for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games!

You have five seconds to get through each mini-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?





« Last Edit: October 15, 2016, 02:18:01 PM by Omiya Games » Logged

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