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TIGSource ForumsCommunityDevLogsGame of Foot (a roguelike... ish)
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Author Topic: Game of Foot (a roguelike... ish)  (Read 8627 times)
axlfree
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« Reply #40 on: November 25, 2016, 08:27:51 AM »


    It looks better than yesterday, uglier than tomorrow.

    I'm proud and terrified of how the game comes together. It's the best work i ever did (from a creative and artistic stand point)... yet, at the same time, the idea that my "best shape" might lead this project to a disaster is just... a chill runs down my spine. See you soon with more of this. Peace!



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AwkwardNaut
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« Reply #41 on: November 27, 2016, 09:16:29 AM »

Sick dude! If I may, the perspective feels odd between the carpet and the rest of the room.

Still fapping nevertheless...
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axlfree
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« Reply #42 on: December 08, 2016, 04:07:30 AM »

Experiencing with depth while listening to Sexual Healing.
Got royally fucked by the programmer so it will take a while until I can find another asshole to help me out. Worst case scenario I will code the game myself, so in few years from now you will definitely see some gameplay.


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« Reply #43 on: December 08, 2016, 04:48:41 AM »

I'm so sorry to hear that. I hope you are able to find a solution. I really want to see this game get finished!
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axlfree
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« Reply #44 on: December 08, 2016, 04:58:17 AM »

I'm so sorry to hear that. I hope you are able to find a solution. I really want to see this game get finished!

The problem won't be if this game will get finished or not, but when it will be... well, if i die in the process, yeah, it won't get finished Concerned . But all jokes aside I will see it done one way or another. Thanks a lot for the support, man!
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axlfree
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« Reply #45 on: December 10, 2016, 03:32:45 PM »

*pls let me know if i'm too obnoxious with the frequency of this updates, and if I should tone it down a notch"

After the recent endeavours with the programmer, the day job and so on and so forth, I had to take a moment and recover, somewhat. It's a little demoralizing having to meet this sort of people over and over again.... eh, fuck it!  Since I don't want to screw the gameplay while in this mind state I've decided to focus on interiors, trying to create something a little more natural even if randomized. It looks good, to me! i'm not used to say that but it kind of feel right.

P.S.: It might sound cheesy and generic, take it how you want, but thank you guys for the feedback and involvement. It's empowering Bro Fist Left


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DireLogomachist
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« Reply #46 on: December 12, 2016, 06:19:30 PM »

Been following for a while and this game looks great! Can I ask what engine you're using? I read through the devlog but couldn't find it anywhere.
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axlfree
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« Reply #47 on: December 12, 2016, 11:03:57 PM »

Been following for a while and this game looks great! Can I ask what engine you're using? I read through the devlog but couldn't find it anywhere.

Thanks! Bro Fist Left Of course you may, Unity is the winner.
I had the curiosity of experimenting with Unreal, that's until i discovered the 5% revenue share policy, which in my opinion is quite a lot.
« Last Edit: December 14, 2016, 09:12:46 AM by axlfree » Logged

axlfree
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« Reply #48 on: January 03, 2017, 04:10:50 AM »

Game update:
I'm still working on it.


Party is over so it's "back to work" time. If things goes well I might have some gameplay to show you all and also myself. The last time i used "things" and "goes well" in the same phrase my grandfather died, fingers crossed.


« Last Edit: January 03, 2017, 04:18:21 AM by axlfree » Logged

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« Reply #49 on: January 03, 2017, 11:37:34 AM »

I really like the art. Looks cool!
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axlfree
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« Reply #50 on: January 05, 2017, 05:17:08 AM »

I really like the art. Looks cool!
Cheers!  Toast Right


What better way to start your day then small, naked penises around a crystal clear lake?

Poetry!



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axlfree
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« Reply #51 on: January 08, 2017, 05:01:55 AM »

I'm having unhealthy amounts of fun with this dumb game Big Laff
I kept remaking the initial quest giver concept for the last week or so and somehow it ended up looking like your regular SIA fanboy. I'm the worst Smiley)


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Pixel Noise
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« Reply #52 on: January 08, 2017, 12:49:17 PM »

It's true. Sia fanboys will rip their own arms off just hoping to impress her with their dedication
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axlfree
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« Reply #53 on: January 08, 2017, 12:51:24 PM »

It's true. Sia fanboys will rip their own arms off just hoping to impress her with their dedication

I genuinely laughed. Good job, sir! Gentleman
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Tuba
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« Reply #54 on: January 21, 2017, 07:16:37 PM »

That's a very unique and strange art-style you have there. Great character design.  Beer!

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axlfree
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« Reply #55 on: January 22, 2017, 03:07:57 AM »

That's a very unique and strange art-style you have there. Great character design.  Beer!


Much appreciated Tuba! Bro Fist Left


Update on Game of Foot:
I have to lay back a little while the coder does his thing, then to test the current form of the game and see what sticks and what does not. As some of you might know, the game lacks heavily in code, that's why I couldn't show anything besides animations and design. But the future seems brighter than before, who knows.  Grin

Because I have some spare time on my hands and because I had another small project on paper for some time now, I have begun working on that. I will start a new thread here on tig with the new game (if it's worth it, and if not... well i won't).

Please note that I'm not abandoning Game of Foot, but I prefer to stay sane and do something productive with this idle time


An early proof of concept:
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« Reply #56 on: February 07, 2017, 01:59:19 AM »

I love the way it looks! That unique art style is really cool, congrats  Gentleman
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axlfree
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« Reply #57 on: May 09, 2017, 01:33:34 AM »

I love the way it looks! That unique art style is really cool, congrats  Gentleman
Thanks for the kind words! ^^

Short update on ... life, pretty much.

Game Of Foot was put ON HOLD and will be redesigned.
Since January I've been been working on The Underground King with a friend of mine. He will post a new DevLog this month so, please, give him a warm "welcome to the family" when he shows up. He's a neat guy!
I won't get into details here, about the new game. All I can say is that you will be able to play an Early Alpha Demo (a FREE demo) this month, if you are curious about it.
We worked our ass off and it paid out... and there's one phrase I'm not using a lot these days #glasshalffull.
So Kickstarter, Greenlight, and a free Early Alpha Demo is our main goal for now.

This last year was such a shit-fest in every aspect of my life. I will try to share it with other developers out there, maybe getting a hint of what I did wrong will help them somehow. Maybe end up a little more sane and happy... maybe.
Yeah! Thanks again for not coming after me with pitchforks and torches because of this long silence, and see you real soon with the new DevLog and info and stuff.
Love you all, you beautiful bastards! :D
« Last Edit: May 10, 2017, 10:20:38 AM by axlfree » Logged

Pixel Noise
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« Reply #58 on: May 10, 2017, 09:40:45 AM »

Checked out the Underground King twitter and it looks awesome! No worries about putting Foot on hold, if you need to. I'll definitely check out the new devlog once its out.
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« Reply #59 on: May 10, 2017, 10:30:22 PM »

Ah too bad, but that happens man. Good luck on this next project!
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