My studio recently launched our mmo,
Stash, on Steam Early Access. We will likely be in EA for a few months.
We haven't really done much to push that launch or publicize it. I've heard from various sources things like "you only get one launch" and "if they cover your EA launch, they don't want to cover your full launch" but I don't know to what degree that is true.
I think we have a relatively unique concept (Stash has turn based combat and a tabletop art style/aesthetic with a huge focus on community and house building) that I believe makes for interesting coverage. But of course, I'm super biased.
What are some of your experiences with balancing this type of decision, and how hard to push/promote EA versus holding off for the full launch?
Thanks,
"You only get one launch" is simply not true. Typically this refers to Steam's initial free impressions when you launch -- but if you go Early Access it saves the big 1m impressions for the full launch.
Further, if your game is worth talking about, press will cover it again if they covered it the first time.
"You only get one launch" is just people trying to deride Early Access -- what I think they really want to mean is you should put more focus on the big launch at the end when it's finished, rather than right now. Hunker down and make sure it's really awesome for the big launch, and that's when I would focus more attention on press, etc. So if you don't get much coverage now, you can pitch it to them by talking about how much you learned and took feedback during EA, etc.
Good luck.