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TIGSource ForumsJobsPortfoliosTechnical Artist - General Assets, Concept art, Animations
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Author Topic: Technical Artist - General Assets, Concept art, Animations  (Read 1555 times)
hammeron-art
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« on: October 20, 2016, 07:17:18 AM »

Hi, my name is Christian and I love to create creative artwork from concept art to in-game animations and implementation.

I’m in game development for 10 years now. For 5 years of them, I work professionally as a technical artist creating backgrounds, tiles, animation, concept art, game prototypes, consultation, and art related implementation.

Thanks to my background in programming, I know the importance of producing art that fits in technical aspects of the game.
I have experience with Game Maker, C++, Haxe, Javascript, and Python. Besides games, I create tools and plugins for the art workflow and game frameworks from scratch in my free time.

I'm available for works at any scale from sketches to finished animations and backgrounds.
Also programming jobs from dynamic visual effects to full projects.

http://hammeronart.com/
https://twitter.com/hammeronart
[email protected]

Many other animations here: http://imgur.com/a/W7oz2

















 














You can also see sketches here: http://imgur.com/a/VaCXL
« Last Edit: September 16, 2017, 05:41:44 AM by hammeron-art » Logged

hammeron-art
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« Reply #1 on: January 02, 2017, 04:29:38 PM »

Available for more work.






Some 3D work:



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hammeron-art
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« Reply #2 on: September 16, 2017, 05:31:42 AM »

I'm available for more projects!

Art for Dump! Trump!










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hammeron-art
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« Reply #3 on: February 03, 2018, 03:17:00 PM »

More animations! I've been doing a lot of them in many styles and methods.
I'm available for more work.

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hammeron-art
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« Reply #4 on: March 25, 2018, 10:05:46 PM »

Model and custom shader for pre-renderized isometric view assets

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