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Zorg
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« Reply #1 on: October 24, 2016, 10:31:20 AM » |
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(Don't use youtu.be links)
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« Last Edit: October 31, 2016, 07:32:58 AM by zorg »
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Phonetic Hero
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« Reply #2 on: October 25, 2016, 04:06:01 PM » |
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This looks crazy, the creature design from your twitter is nuts! Can't wait to see how things develop
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KevinTillman
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« Reply #3 on: October 25, 2016, 05:38:08 PM » |
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lighting is great and looks very atmospheric, looking forward to seeing more....
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PixelMate
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« Reply #4 on: October 31, 2016, 06:37:01 AM » |
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This looks crazy, the creature design from your twitter is nuts! Can't wait to see how things develop
Thank you for support! I'll tell our artists that you liked it! lighting is great and looks very atmospheric, looking forward to seeing more....
We try to focus on atmosphere and want to tell stories through environmet. Some new screenshots from latest build.
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PixelMate
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« Reply #5 on: November 10, 2016, 06:02:12 AM » |
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We are working non-stop. It is very exciting and interesting to participate in project development. Every time the editor is opened we see something new in the world of Beyond Despair, which makes the game more detailed and playable. And i'm talking not only about locations from screenshots but also new systems, animations and creautures of Ansora and many other things we will show in our videos and streams.
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Juliano
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« Reply #6 on: November 10, 2016, 08:02:59 AM » |
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Wow! This looks amazing and the concept also sounds great as well. The art seems great and well polished, following on steam! Good luck!
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PixelMate
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« Reply #7 on: November 10, 2016, 04:29:55 PM » |
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Wow! This looks amazing and the concept also sounds great as well. The art seems great and well polished, following on steam! Good luck!
Thank you for support! Comments like this make the work easier.
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PixelMate
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« Reply #8 on: November 14, 2016, 06:33:37 AM » |
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We will start a new type of posts in the format " before-after". And the first one is about "P.I.T." research facility. In the beggining the complex was represented by a wide shaft going deep into the earth with a massive fan at the bottom. But the concept of this facility included the bigger part of the facility to be burried in earth with lots of tunnels with equipment and infrastructure needed for its fuctions. Right now we are working on the underground part of the "P.I.T.". Next post will contain a detailed location. The histoty of this facility is covered with secrets and scary stories. People say that right before the world of Beyond Despair was overrun with chaos one worker or a brigade fixing the water pump was sealed inside. What has happened to them? Are they still alive? Who knows... But a group of volunteers from "New Light" who went on a reckon mission there have not been in touch with the base for over a week already.
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PirateFish
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« Reply #9 on: November 14, 2016, 06:36:46 AM » |
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I really like how everything looks crisp. Even though it's a dark atmosphere it doesn't become "muddy".
Really nice job!
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PixelMate
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« Reply #10 on: November 15, 2016, 04:47:57 AM » |
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I really like how everything looks crisp. Even though it's a dark atmosphere it doesn't become "muddy".
Really nice job!
Thank you, it is still wip and the location lacks a lot of decols and details. But the overall CERN look will be presered.
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PixelMate
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« Reply #11 on: November 21, 2016, 04:57:36 AM » |
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Shrooms! And Beyond Despair is on steam, we've passesd verification. Now we can get ready project page in steam , materials for the community and finish all the formalities. Programmers are integrating steam functions into the game, we can already connect to friends through steam.
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« Last Edit: November 21, 2016, 06:09:48 AM by PixelMate »
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PixelMate
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« Reply #12 on: November 24, 2016, 07:43:42 AM » |
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We have not posted animations on this forum before, so here are some new ones. Madmen used to be normal people who lived on the island. They had families and jobs, friends and hobbies. They had future. But after the leap they lost parts of their mind, thoughts were broken into smaller pieces, they became agressive. Meeting someone like them don't try to communicate. Such encounters may be very dangerous for you. https://www.youtube.com/watch?v=qVMp3BdHzUE
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« Last Edit: November 24, 2016, 04:27:49 PM by PixelMate »
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PixelMate
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« Reply #13 on: November 28, 2016, 05:06:14 PM » |
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PixelMate
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« Reply #14 on: December 05, 2016, 04:17:57 PM » |
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From 10th till 15th of December we will have a closed alpha test of Beyond Despair. If you signed up for the test through the form we will contact you soon and tell you the details. Test will be held in waves.All the communication will be through Discord. If you don't have it, please download it in advance. All the bug reports and your impressions will be on the forum for testers on our website. If you missed the opporunity to sign up, you still can do it here: https://docs.google.com/forms/d/1pGxzhIcE09zc2dD1ETJM4Cb1as4rBlqrqv8wSJJVuTQ/edit?edit_requested=trueFor those who want to see a more complete version, we will start Early Access in January of 2017.
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PixelMate
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« Reply #16 on: December 29, 2016, 08:53:49 AM » |
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Hello, everybody! We continue to share with you new screenshots of our game. Today we have an addition. Here are some keys for our CBT: F9RKC-VECGE-N2TA4 BJTEI-IVHXV-J3KPP 9PZ0M-05LV8-QN4KF You can activate them on steam. After that go to our discord server for further instructions: https://discord.gg/knDkrvr
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PixelMate
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« Reply #17 on: January 02, 2017, 05:39:38 PM » |
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PixelMate
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« Reply #18 on: January 06, 2017, 11:38:46 AM » |
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« Last Edit: January 06, 2017, 12:56:16 PM by PixelMate »
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