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Author Topic: Beyond Despair  (Read 3699 times)
PixelMate
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« on: October 21, 2016, 07:47:25 AM »


Beyond Despair is a multiplayer horror with elements of survival. Alternative world and aesthetics of diselpunk. Players will be able to explore a big island full of abandoned facilities filled with hospitable creatures and anomalies. An open world with story and quests.

Steam: http://store.steampowered.com/app/558600

Core features
  • Multiplayer: Up to 14 players on one server.
  • Events: Many events which can be local and global will change how you play and what you can do on the island. World is not static anymore.
  • Exploration: Find records and notes from people who lived on this island. Information will be the key for survival.
  • Horror: Many things changed after the disaster and you will face with living nightmares on your journey through the world.

Early gameplay video

https://www.youtube.com/embed/S68rkTjBf98

Locations overview

https://www.youtube.com/embed/Uf5LpYiWgYI

Screenshots






You can also follow us here:

https://www.facebook.com/PixelMate-587309371403833
https://twitter.com/pixelmate_team
http://steamcommunity.com/sharedfiles/filedetails/?id=389589555
http://heatherglade.com/beyond_despair

« Last Edit: January 16, 2017, 04:44:25 PM by PixelMate » Logged
Zorg
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« Reply #1 on: October 24, 2016, 10:31:20 AM »





(Don't use youtu.be links)
« Last Edit: October 31, 2016, 07:32:58 AM by zorg » Logged
Phonetic Hero
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« Reply #2 on: October 25, 2016, 04:06:01 PM »

This looks crazy, the creature design from your twitter is nuts!  Can't wait to see how things develop
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KevinTillman
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« Reply #3 on: October 25, 2016, 05:38:08 PM »

lighting is great and looks very atmospheric, looking forward to seeing more....
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PixelMate
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« Reply #4 on: October 31, 2016, 06:37:01 AM »

This looks crazy, the creature design from your twitter is nuts!  Can't wait to see how things develop
Thank you for support! I'll tell our artists that you liked it!

lighting is great and looks very atmospheric, looking forward to seeing more....
We try to focus on atmosphere and want to tell stories through environmet.

Some new screenshots from latest build.







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PixelMate
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« Reply #5 on: November 10, 2016, 06:02:12 AM »

We are working non-stop.

It is very exciting and interesting to participate in project development. Every time the editor is opened we see something new in the world of Beyond Despair, which makes the game more detailed and playable.

And i'm talking not only about locations from screenshots but also new systems, animations and creautures of Ansora and many other things we will show in our videos and streams.





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Juliano
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« Reply #6 on: November 10, 2016, 08:02:59 AM »

Wow! This looks amazing and the concept also sounds great as well. The art seems great and well polished, following on steam! Good luck!
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PixelMate
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« Reply #7 on: November 10, 2016, 04:29:55 PM »

Wow! This looks amazing and the concept also sounds great as well. The art seems great and well polished, following on steam! Good luck!

Thank you for support! Comments like this make the work easier.
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PixelMate
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« Reply #8 on: November 14, 2016, 06:33:37 AM »

We will start a new type of posts in the format " before-after". And the first one is about "P.I.T." research facility.

In the beggining the complex was represented by a wide shaft going deep into the earth with a massive fan at the bottom. But the concept of this facility included the bigger part of the facility to be burried in earth with lots of tunnels with equipment and infrastructure needed for its fuctions.

Right now we are working on the underground part of the "P.I.T.". Next post will contain a detailed location.

The histoty of this facility is covered with secrets and scary stories. People say that right before the world of Beyond Despair was overrun with chaos one worker or a brigade fixing the water pump was sealed inside. What has happened to them? Are they still alive? Who knows... But a group of volunteers from "New Light" who went on a reckon mission there have not been in touch with the base for over a week already.



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PirateFish
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« Reply #9 on: November 14, 2016, 06:36:46 AM »

I really like how everything looks crisp. Even though it's a dark atmosphere it doesn't become "muddy".

Really nice job!
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PixelMate
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« Reply #10 on: November 15, 2016, 04:47:57 AM »

I really like how everything looks crisp. Even though it's a dark atmosphere it doesn't become "muddy".

Really nice job!

Thank you, it is still wip and the location lacks a lot of decols and details. But the overall CERN look will be presered.
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PixelMate
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« Reply #11 on: November 21, 2016, 04:57:36 AM »

Shrooms!




And Beyond Despair is on steam, we've passesd verification.
Now we can get ready project page in steam , materials for the community and finish all the formalities. Programmers are integrating steam functions into the game, we can already connect to friends through steam.
« Last Edit: November 21, 2016, 06:09:48 AM by PixelMate » Logged
PixelMate
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« Reply #12 on: November 24, 2016, 07:43:42 AM »

We have not posted animations on this forum before, so here are some new ones.

Madmen used to be normal people who lived on the island. They had families and jobs, friends and hobbies. They had future.

But after the leap they lost parts of their mind, thoughts were broken into smaller pieces, they became agressive. Meeting someone like them don't try to communicate. Such encounters may be very dangerous for you.









https://www.youtube.com/watch?v=qVMp3BdHzUE
« Last Edit: November 24, 2016, 04:27:49 PM by PixelMate » Logged
PixelMate
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« Reply #13 on: November 28, 2016, 05:06:14 PM »

Mark 1 - is a pistol used as sidearm by the majority of New Light security officers and soldiers. They are made on Grekov's factories. Players may find additional information exploring the island.







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PixelMate
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« Reply #14 on: December 05, 2016, 04:17:57 PM »



From 10th till 15th of December we will have a closed alpha test of Beyond Despair. If you signed up for the test through the form we will contact you soon and tell you the details.

Test will be held in waves.All the communication will be through Discord. If you don't have it, please download it in advance. All the bug reports and your impressions will be on the forum for testers on our website.

If you missed the opporunity to sign up, you still can do it here:
https://docs.google.com/forms/d/1pGxzhIcE09zc2dD1ETJM4Cb1as4rBlqrqv8wSJJVuTQ/edit?edit_requested=true

For those who want to see a more complete version, we will start Early Access in January of 2017.
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PixelMate
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« Reply #15 on: December 09, 2016, 01:36:45 PM »

In half an hour we will stream gameplay of Beyond Despair here:

https://www.twitch.tv/beyonddespaireng

Here is a record of the stream: https://youtu.be/AwQVIWY2S2I?t=331

« Last Edit: December 10, 2016, 02:46:15 AM by PixelMate » Logged
PixelMate
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« Reply #16 on: December 29, 2016, 08:53:49 AM »

Hello, everybody! We continue to share with you new screenshots of our game.



Today we have an addition. Here are some keys for our CBT:
F9RKC-VECGE-N2TA4
BJTEI-IVHXV-J3KPP
9PZ0M-05LV8-QN4KF
You can activate them on steam. After that go to our discord server for further instructions: https://discord.gg/knDkrvr

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PixelMate
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« Reply #17 on: January 02, 2017, 05:39:38 PM »

Here are some screenshots from our latest playtest.






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PixelMate
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« Reply #18 on: January 06, 2017, 11:38:46 AM »

In half an hour we will stream gameplay of Beyond Despair here:

https://www.twitch.tv/beyonddespaireng
https://gaming.youtube.com/channel/UC-J3qTXDYctI1bWuJaSUPxw/live


Here is the link to the record

« Last Edit: January 06, 2017, 12:56:16 PM by PixelMate » Logged
Ohmnivore
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« Reply #19 on: January 08, 2017, 07:15:33 PM »

The production value is impressive! The light/darkness contrasts are my favorite part, not something that I usually notice in games. Particularly love this one: https://scontent.xx.fbcdn.net/v/t31.0-8/15875142_344184402641506_1341956462715728152_o.jpg?oh=c5a184148da4f63102ca8201cf1e657b&oe=58DB077F
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