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« Reply #20 on: January 09, 2017, 11:12:22 AM »

The production value is impressive! The light/darkness contrasts are my favorite part, not something that I usually notice in games. Particularly love this one: https://scontent.xx.fbcdn.net/v/t31.0-8/15875142_344184402641506_1341956462715728152_o.jpg?oh=c5a184148da4f63102ca8201cf1e657b&oe=58DB077F

Thank you, we are still working on the lightning and day/night cycle, hope it will look even better on release.
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« Reply #21 on: January 16, 2017, 04:57:49 PM »

We want to thank everybody who helped develop the game — there is a lot of work ahead of us, we want to make BD a game players enjoy, finish everything we have planned and release the full version this summer.

We want to remind you that Beyond Despair is early development stage. Optmisation is one of the most important directions for us, as well as fixing bugs found by our community and dev team.

Welcome to Ansora island...
http://store.steampowered.com/app/558600
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« Reply #22 on: February 20, 2017, 05:44:56 PM »

Hello!

Beyond Despair was released on Steam a little more than a month ago.

During this period we have made 13 updates, which made the game much better, bigger and enjoyable.

Most notable changes:

—craft system and lots of blueprints for it (players can find new blueprints, components and parts to make consumables and weapon modifications);



— new creatures (grutch and the Blind);



— new locations (airfield, villages), and detailing in many of the existing locations;



— map was added to interface;



— hand to hand combat;

— many new notes and records;

— lots of changes to the sound and music to create the mood for several locations.



Next update will be a big one. We plan to add perk system, new creature, in-game tutorial, new achievements and notes, many changes to the existing locations and sounds.



Future updates.

Right now there is only one chapter of the main story in the game and many people ask us to add the second one. We are working on it, and you can expect it at the beginning of March, there will be new characters and new types of tasks.

Dedicated servers — the team is working on making them available for players soon. Next week we plan to start a test server to check for any problems and performance issues. When it is ready we will host several official servers for players.

20 new recipes — with the new chapter we will add 20 new recipes with a unique weapon modification which will only be available during main story event.

Lightning and sky — we see that many of our players are not satisfied by the existing lightning and day/night cycle. We are already working on a new version of it.

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« Reply #23 on: May 03, 2017, 07:50:15 AM »

Beyond Despair continues its way to release.

Early access started four months ago. Since that time we have made 26 updates and hotfixes which have changed a lot of things in the game. We hope those changes made the game much better.

There are many more changes planned for the game and we don't want to stop, on the contrary we will work even harder to make BD even more enjoyable before full release.





Volunteers, we want to thank you all. Your praise and critisism, ideas and attention to our project are great motivation for the team. Without your help and support it could be much more difficult for us.

Today we have updated our Steam page: new trailer, screenshots and description. Now it shows the game in its current state and might help some of our players decide to buy the game if they were not sure about the future of the project.

http://store.steampowered.com/app/558600/Beyond_Despair

Good luck on Ansora!

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