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TIGSource ForumsCommunityDevLogs[phased] - Glitchy platformer
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skarik
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« on: October 21, 2016, 12:39:30 PM »



- @phasedgame - phasedgame.com - greenlight todo someday - itch.io todo someday -

A colorful platformer where you collect superpowers to save your island (and world) from an all-powerful Asshole. While traversing dynamic environments, shadows crawl out of nonexistence to stop you from saving the island.

Luckily, you have a corgi.







mostly original post (will be removed soon™):

Me and the other devs will dump things here whenever.

I do art, shaders, and effects programming. Also a little bit of gameplay programming and a lot of level design. Other guys do actual work. Crits and suggestions are like, totally welcome.

« Last Edit: May 15, 2017, 09:11:44 PM by skarik » Logged

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Davi Vasc
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« Reply #1 on: October 21, 2016, 12:53:09 PM »

that is a gigantic (and adorable) corgi.
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skarik
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« Reply #2 on: October 23, 2016, 09:45:15 AM »

that is a gigantic (and adorable) corgi.
dinosaur time corgi


now for dev-ish stuff
other guy was like "reality could be messing with player too" so added portals

making a loopy loop


simple render-to-texture plus using list of rigidbodies in contact w/ portal to draw sprites on other side of portal


also I think bunker tileset's purple is too bright, doesn't feel right
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« Reply #3 on: November 10, 2016, 07:48:31 AM »

other guy here

worked on the game's most important feature: fans now provide a cool breeze that makes your hair go up


we blew most of our budget on this, so some features like procedurally generated beach sand had to be scrapped. we'll be using cheap imported sand that tastes like nothing instead.
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Juwdah
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« Reply #4 on: November 10, 2016, 08:27:17 AM »

other guy here

worked on the game's most important feature: fans now provide a cool breeze that makes your hair go up


we blew most of our budget on this, so some features like procedurally generated beach sand had to be scrapped. we'll be using cheap imported sand that tastes like nothing instead.

I support this kind of decision making.
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skarik
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« Reply #5 on: November 15, 2016, 12:48:37 AM »

i was in korea and japan and on vacation so i have done nothing in a while

to get back in the groove copied some stuff from https://twitter.com/saint11/status/790624009427755008 to make



so then add stuff and

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TonyManfredonia
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« Reply #6 on: November 15, 2016, 05:14:03 AM »

I love how precise the slicing of the TVs is :O

Instead of it just blowing up, having the "fruit ninja" type of slicing works so well!
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skarik
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« Reply #7 on: November 18, 2016, 12:47:00 PM »

I love how precise the slicing of the TVs is :O

Instead of it just blowing up, having the "fruit ninja" type of slicing works so well!
ye Smiley



started yesterday on dialogue boxes to replace current 3rd party stuff b/c i don't like them
progress so far:

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TonyManfredonia
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« Reply #8 on: November 19, 2016, 02:51:23 AM »

That rainbow Huh? makes me immediately feel like you just ran into either:

a.) A super secret item

or

b.) A massive Easter Egg of sorts.

Well done. You really made a simple dialogue look incredibly rewarding!
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flipswitchx
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« Reply #9 on: November 19, 2016, 06:44:37 AM »

MC is bouncy Kiss
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Mckenon
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« Reply #10 on: January 26, 2017, 03:41:29 PM »

Hi, other-other guy here, thought I'd drop off a gif of the villagers, enjoy!

Ignore the corgi
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TheWanderingBen
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« Reply #11 on: January 26, 2017, 04:20:12 PM »

Amazing attention to detail. Following!
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Pineapple
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« Reply #12 on: January 26, 2017, 05:27:13 PM »

I am really enjoying this art  Blink
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fireboy
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« Reply #13 on: January 26, 2017, 05:48:32 PM »

Seems very interesting.
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Tuba
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« Reply #14 on: January 28, 2017, 03:28:16 AM »

I don't understand exactly what this is about, but it looks very good. Smiley
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skarik
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« Reply #15 on: March 22, 2017, 09:20:21 PM »

wipwipwipwipwipwipwipwipwipwipwipwip




i'm back on this after taking a longish haitus. working on things a scene at a time - i want this game so done
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jctwood
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« Reply #16 on: March 23, 2017, 04:43:36 AM »

Woah that portal loop would mess with me so bad.
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skarik
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« Reply #17 on: March 23, 2017, 07:55:22 AM »

Woah that portal loop would mess with me so bad.

The few people we had play it really messed them up, and worse, it broke game flow. so that's a wip sort of idea
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« Reply #18 on: April 04, 2017, 03:48:56 PM »

We scrapped Phased in order to make something more original.

I present to you: Birb Invaders



Time Corgi wasn't pleased and walked off to make its own spin-off.
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Silkworm
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« Reply #19 on: April 06, 2017, 07:58:42 AM »

We scrapped Phased in order to make something more original.

You were 3 days late with this post Cheesy. Game looks really charming and that slice effect is awesome! Really want to know more... like does the dog do anything?? (or is it mostly there to tire of your shenanigans).
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