I was invited to hold a talk at Sweden Game Conference last week, and I thought I could share some of the things I talked about here. The topic was "How to Keep Your Employees".
Now, this is something the games industry can honestly suck at at times. I guess most people have heard stories about 90 hour crunch weeks (or months), after which people are fired anyway once the project is done? (If not, read about that here:
http://ea-spouse.livejournal.com/274.html )
Well, that is obviously bad, but there are a lot of things a company can to right to keep their employees as well. The most important factor is to have good managers.
I have a lot of other stuff listed on the blog:
http://warpzonestudios.com/keep-employees/ Anyway, this going for not just the games industry, but jobs in general. What has your employers done good/bad to get you to stay or leave? Do you agree with my findings?